6 comments

  • keini 4 hours ago

    Happy to share some technical details for anyone curious:

    I wrote a custom solver to validate each puzzle and estimate difficulty. It works by applying deterministic constraints until the board reaches a stable state. If anyone is interested, I can share the logic flow or even open-source the validator.

    Also curious: does anyone here have experience balancing handcrafted puzzle difficulty at scale?

  • Goofy_Coyote 3 hours ago

    Bought and started playing it, I love it.

    One feedback I have is that the instant I get the combination correct and complete a challenge, it suddenly pops up a “congratulations” message with a button to go to the next level, I can’t see my final solution.

    I really want to take a few seconds to see my final solution, study, understand and admire it.

    • keini 3 hours ago

      Thank you so much for the feedback really appreciate it! These are still the early versions of the game, and what you’re saying makes complete sense!

      I’ll adjust this behavior in the next release.

      Thanks again! feedback like this really helps!

  • Waterluvian 2 hours ago

    I loved how quickly the app started up and immediately had me at an interactive step.

    I think you really need to have 10-20 levels, not 2, before interrupting with the CTA for paying. I had only just learned the basic rules and had no clue if I liked the game or what hints would even be worth to me.

    I was going to comment that the frame rate and responsiveness was oddly bad but when I went back to check a few things it was buttery smooth. Dunno if that was just a weird one-off or something that happens on first launch?

    Let me hide the timer. I know, it’s silly. But it truly affects my enjoyment of nonogram games.

    I like the simple little beeps it makes when toggling. Have you considered picking triads from different keys? This can break the monotony. You could pick a random key each game and different chords from that key!

    Overall this is well done. You should feel proud of your accomplishment!

  • rbits 3 hours ago

    Looks cool. I assume it's iOS only? I'd love to play it otherwise, I love logic puzzle games

    • keini 3 hours ago

      Thanks! Yes, at the moment it’s iOS only (iPhone/iPad). I’m currently working on Android and a Web version as well — the core engine is portable, so those should follow.

      Really glad to hear you enjoy logic puzzle games!