5 comments

  • nicbou 21 minutes ago

    Morale, mostly.

    AI summaries have halved the traffic to the website I live from. My income is fine, but working for half the impact, knowing that it might get halved again is depressing. It feels like throwing resources - days of my finite life - at a war that I will lose.

    Concretely, I am writing a guide about German citizenship and updating hundreds of slowly aging guides about immigration Germany. I am also collaborating with others to get better data about the housing market to help immigrants figure out their future housing costs.

  • ChaosOp 2 hours ago

    I'm building a web-based local multiplayer party game platform. It's like a lovechild of Jackbox Games and Mario Party: https://gamingcouch.com. We just won silver at the Big Indie Pitch competition as well!

    - Currently in free Early Access with 18 competitive mini-games.

    - Players use their mobile phones as controllers (you can use game pads as well!)

    - Everything is completely web-based, no downloads or installs are necessary to play

    - All games support up to 8 players at a time and are action based, with quick ~one minute rounds to keep a good pace. This means there are no language based trivia or asynchronous games!

    - In the future we plan to open up the platform for 3rd party developers (and Gamejams!) as well. We take care of the network connectivity, controllers etc.. 3rd party devs can focus on developing cool multiplayer mini-games without spending an eternity with networking code and building the infrastructure.

    Interested in your thoughts, would you play something like this? Feedback is much appreciated!

  • heyitssim 2 hours ago

    I've been working on a no-code multiplayer game editor. The idea is to let anyone create multiplayer games in a few clicks without writing code—and share them instantly.

    You pick a template (platformer, tower defense, battle arena, etc.), customize it through the UI, and get real-time multiplayer with up to ?? players—no networking code, everything hosted.

    The platform handles all the classic game systems out of the box: AI behaviors, combat, inventories, save/load, live leaderboards.

    Technically, the engine just reads a config file and renders it for players. I've built all the foundation blocks that interpret the config. Once that's solid, I'm planning to add LLM generation—but foundation first.

    I'll soon be onboarding game designers to stress-test the editor/engine. Still polishing templates so people have a good starting point, but it's functional and I'd love feedback!

    Try it: https://craftmygame.com

  • techtalksweekly 2 hours ago

    I've been working on Tech Talks Weekly which is a free weekly email with all the recently published Software Engineering podcasts and conference talks in the past 7 days.

    https://techtalksweekly.io/

    Every week I pull all the new talk recordings from hundreds of conferences (Devoxx, KubeCon, PyCon, QCon, LeadDev, JSNation, and many more) as well as podcasts. I feature the ones I think are must-watch with short summaries written by me, then include a list of everything else uploaded that week.

    It started as a personal project to fix my own messy YT subscriptions and RSS feeds, and now 7,300+ people read it. I also publish fun extras like “Most Watched Talks of 2024” which made it to the HN front page.

    If you watch software engineering conference talks or listen to podcasts, you might find it useful. I’d love to know what you think!

  • justforfunhere 2 hours ago

    I am building https://framebench.dev/ in my free time. It comprises of a bunch of utilities aimed at common workflows found in automotive industry. Some highlights:

    - Easily parsing UDS, ISO-TP protocol CAN frames

    - Parsing CAN-DBC files

    - Building CAN Frame Payloads based on messages in a DBC file.

    This is really early stage. Any thoughts are welcome.