Making a Small RPG

(jslegenddev.substack.com)

160 points | by ibobev 11 hours ago ago

29 comments

  • Tade0 7 hours ago

    For those of you who, like me, have no graphical chops whatsoever, I can't recommend Liberated Pixel Cup assets enough:

    https://lpc.opengameart.org/

    There's also a character generator with plenty of options to choose from:

    https://liberatedpixelcup.github.io/Universal-LPC-Spriteshee...

    • jamie_ca 7 hours ago

      I can counter-recommend Kenney's game assets, it's got sprites, buildings, terrain, backgrounds, top-down, side-on, isometric... Lots of variety for different genres and settings, too.

      https://kenney.itch.io/kenney-game-assets

  • tuzemec 8 hours ago

    Nice!

    A couple of years ago, I tried something in that direction[1] using Phaser[2], and it was quite fun. I used Tiled Editor[3] to create the map and some pixel art that I purchased from itch.io.

    [1] - https://story.tuzemec.com (not very mobile friendly)

    [2] - https://phaser.io

    [3] - https://www.mapeditor.org/

    • Froztnova 8 hours ago

      Tiled is really great. I'm using it in a project that I occasionally poke at as well, only with Love2D, and as a sidescroller sort of project. I was impressed by how easy it was to set it up to work with my game in spite of how generic it is.

      The functionality to export directly to lua source files was a particular treat, though there are probably situations where you'd want to still just use json or one of the other formats supported by Tiled even when working in a lua project.

      • krapp 8 hours ago

        Anyone trying to implement the Tiled API probably needs to reference this: https://eishiya.com/articles/tiled

        It's a bit vague in some places (I'm still not exactly sure how parallax is supposed to be implemented) but absolutely worthwhile.

        • Froztnova 7 hours ago

          I'm not sure if it's the proper method, but I actually did implement parallax in my project, though I just did it by essentially creating a layer which I marked as parallax and then had my game draw it with a parallax offset from the rest of the map depending on the camera position.

          https://doc.mapeditor.org/en/latest/manual/layers/#parallax-...

          These docs do seem to go more in depth about the canonical values related to parallax that Tiled offers though.

    • nonethewiser 6 hours ago
  • rdm0rris 5 hours ago

    Anyone else looking for a rocket propelled grenade guide?

    • dudeinjapan 18 minutes ago

      I was expecting an excerpt from the Anarchist Cookbook

  • philipwhiuk 9 hours ago
  • silveira 9 hours ago

    Awesome. I while ago I was playing around some JS graphic/game engine/frameworks and came across Kaboom (now Kaplay) and it stroke me as a really different approach to the whole thing. I am now again playing with it and it's really impressive and fun.

    Also, thank you for you tutorials. I have stumbled on some of them too.

  • boznz 5 hours ago

    I made a small Role playing game for a random game night. No code required, just a printer, a few friends, some beer or wine and the ability to not take things seriously. Highly recommended. [https://rodyne.com/?p=2855]

    • nonethewiser 5 hours ago

      the google docs link is broken

      i scanned the site and pdf. looks cool

      • boznz 2 hours ago

        whoops! sometimes I'm my own worst enemy.

  • JodieBenitez 9 hours ago

    And I thought it was about rockets.

  • mclau153 6 hours ago

    Anything along the lines of Dragon Quest would be greatly appreciated, Nintendo recently re-mastered Dragon Quest 1 and 2 as the formula is so impressive it still holds up

  • anonymousiam 6 hours ago

    The author should disambiguate his title. I had to click to see if the post was about making a role playing game, or a rocket propelled grenade.

  • goody71 9 hours ago

    Thanks for sharing. Hadn't heard of Kaplay. Loved how you broke-down your process.

    I also enjoyed your pixel art tips for programmers.

  • faebi 8 hours ago

    They had us in the first half, not gonna lie.

  • stuckinhell 7 hours ago

    I'd love a 3d version of this

    • prewett 6 hours ago

      I think "3D" and "1-2 month project" are incompatible. 3D is a big mess to do anything, whereas it's easy to blit some sprites.

      • butlike 3 hours ago

        Yup. Collider/mesh math is where the really esoteric, fun-killing bugs start to be introduced. 3D is cool, but on another level (hehe, literally).