WebGPU Benchmark: 15M Moving Nodes in Browser

(ajlaston.github.io)

1 points | by ajlaston 2 hours ago ago

1 comments

  • ajlaston 2 hours ago

    I’ve been experimenting with WebGPU and built a benchmark that simulates and renders up to *15,000,000 moving nodes(rectangles)* in real time in the browser.

    Each node has its own position, velocity, size, and color. All simulation and rendering happens entirely on the GPU:

    • GPU compute shader updates positions • GPU performs visibility checks • GPU maintains a visibility counter via atomics • Indirect draw calls per chunk • CPU does minimal work (just submits commands)

    The demo starts at 50,000 nodes, but you can type any number up to ~15M and reset.

    Warning: This is a GPU stress test. Large node counts may cause slowdowns, thermal spikes, or browser crashes on some hardware.

    Demo: https://ajlaston.github.io/Nova-Web/

    Code: https://github.com/ajlaston/Nova-Web

    I’d be interested in performance reports across different GPUs, browsers, and platforms. Feedback on the architecture is welcome.