105 comments

  • makeitdouble 2 hours ago

    The dedicated communication dongle between the PC and the headset sounds like a real game changer.

    Right now getting fast enough and reliable wireless connection means either tweaking to death one's setup or spending car money on the entire setup. In particular normal people usually don't realize how crappy their wi-fi and assume it's all the same, which would end in blaming the poor perf on the headset.

    • banana_giraffe 11 minutes ago

      Reminds me of Apple's AWDL, a similar workaround for crappy networks when the devices need a high speed low latency network. I do wonder if the headset here will do similar channel hoping tricks to join both the dongle's network and the normal wifi network.

  • elxr 4 hours ago

    At this point, the controller is the most exciting thing for me.

    Steam machine is cool, but with how good handheld PCs already are, I'd be ok spending a bit more and just using those instead and docking it for TV gaming.

    • SparkBomb an hour ago

      Their previous generation controller wasn't great (I have one). I got it on sale and the haptive stuff didn't work to well IMO.

      I have a 8bitdo controller and they are really good. They work perfectly with Debian 13 and probably pretty much every other distro.

      https://www.8bitdo.com/ultimate-3-mode-controller-xbox/

      • HeWhoLurksLate 44 minutes ago

        I have six of the previous generation controller and I love them, only minor annoyance is pairing them occasionally. I don't really use the haptics part all that much though

    • jonny_eh 4 hours ago

      The non-handheld will likely be pricier than the handheld, due to the beefier specs. You may as well just buy one now.

      • p1necone 3 hours ago

        idk about that - integrated buttons, battery, screen, size constraints and the R&D work that goes into all of that is probably significant compared to 'box with hardware and usb ports' (oversimplifying to make a point here though - of course lots of design work went into this as well).

  • nick49488171 5 hours ago

    2160x2160 in each eye for the headset

    • moffkalast 3 hours ago

      110 deg fov is a bit on the low side but I guess it'll have to do. I hate how 90% of VR headsets are designed to feel like you have binoculars strapped to your face, absolutely zero peripheral vision.

      • hinkley 2 hours ago

        One of the reasons I put off getting corrective lenses for a long time and kept trying to use contacts despite how horrible they make my eyeballs feel, is that I have an extremely wide peripheral vision. I can see my fingers wiggle behind the plane defined by my shoulders, I will react to motion out there.

        Having my FoV dumbed down to 90º sounds like hell, especially in a game where we are looking for opponents.

        Playing Doom on a widescreen monitor with the FoV modifications made it a lot less annoying. I want that even more today.

        • reliabilityguy an hour ago

          > I can see my fingers wiggle behind the plane defined by my shoulders

          I am a bit confused: you can see your shoulders while you are looking forward?

  • zeld4 4 hours ago

    8GB vram in 2026?!

    • foresto 4 hours ago

      I think this is fine for a mass market device.

      It might be easy to forget, but most gamers are not using the higher-end hardware that enthusiast discussions tend to focus on.

      https://store.steampowered.com/hwsurvey

      Perhaps an 8GB limit will encourage game studios to allow more time for optimization, which seems to have fallen out of fashion in recent years.

      I imagine this will also help keep the price down, which is always nice.

      • p1necone 3 hours ago

        It's funny - if you look at the most recent steam hardware survey results this new steam machine almost exactly matches the median system - 16gb ram, 8gb vram, 6 physical cores, and the GPU looks like be roughly similar in perf to a 3060 too.

        • TomatoCo 2 hours ago

          Half Life 2 recently got a dev commentary track where Valve reflected on their decisions from 20 years ago. One of the things that stuck out to me was that, apparently, Valve called up Microsoft and said "Hey, what percentage of desktops have DirectX 8 compatible graphics cards?" and Microsoft had no idea.

          And thus the Steam Hardware Survey was born. The specs automatically sounded a bit anemic to me, too, but seeing them placed on the hardware survey I don't think they're making an outright mistake, per se.

        • sho_hn an hour ago

          On the other hand the median system wasn't purchased in early 2026.

          • kibwen 17 minutes ago

            On the other other hand, the average system in that survey presumably cost more than what the Steam Machine will retail for, if we're correct in interpreting this as being a competitor to dedicated consoles.

    • p1necone 3 hours ago

      If this gets enough adoption for gamedevs to prioritize support when testing games that's likely not going to be a huge problem. 16gb ram + 8gb vram is also similar to what all the current gen consoles have, although all three have the advantage of it being unified between the CPU and GPU so they can use more than 8gb vram if needed (16gb, 16gb, 12gb total system ram for PS5, XSX, Switch 2 respectively)

    • dwood_dev 2 hours ago

      This is my concern as well. I suspect this will struggle versus a PS5 because even though the PS5 only has 16GB total, its unified, so it can be allocated more towards VRAM if needed.

      If they are selling this for $300-400, it will be a hot item and I cant fault them at all. If it sells for $500+, its hard to recommend over a PS5 for most users.

      1080p is already a struggle for some games with 8GB of VRAM in 2025, and this will probably be expected to have a service life of 5+ years.

    • lelandbatey 19 minutes ago

      I rock a 2070 super with 8GB vram and I'm still waiting for a big reason to upgrade. Games run good, and I play them at 1080p on my couch.

      The steam machine will be a very good upgrade!

    • embedding-shape 2 hours ago

      I'm thinking maybe it's unified memory? They posted "16GB DDR5 + 8GB GDDR6 VRAM" as the specs as RAM. Typically you'd put the GPU-only VRAM together with the GPU, but the GPU has it's own separate row in the specs. Kind of suspicious how they placed those together like that, isn't it?

      • Rohansi an hour ago

        It's not unified here. The Steam Deck is and does not list them separately.

    • close04 4 hours ago

      It's close to an RX7500/7600 paired with a Ryzen 5 7500/7600. Depending on the price it can be fine for gaming. Nobody expects enthusiast performance. It has to be priced to be competitive against consoles and lower end DIY PCs.

    • MitPitt 4 hours ago

      what game needs more?

      • Banditoz 4 hours ago

        Many do, especially at higher resolutions.

        • SchemaLoad 6 minutes ago

          I don't think there is any reason a game _needs_ more. I don't think there is any gameplay experience that couldn't be enjoyably delivered on this hardware. And it's a massive disappointment that minimum requirements bloat has been out of control lately.

          With how PC part prices have exploded after AI data center buying, I think we will see developers suddenly discover that you don't actually need half these specs to run games.

        • hinkley 2 hours ago

          I doubt the rest of the system will be able to do these high resolution versions. It's basically a console, not a gamer PC.

        • simoncion 4 hours ago

          Especially if you do stuff like "AI" upscaling, frame generation, and raytracing.

      • guywithahat 2 hours ago

        This is the real answer. Vram is largely dependent on the resolution you're running, and at 1080p 8gb vram is fine. People who want 20GB vram are probably going to build their own machines anyways, the steam machine is meant to be a console replacement to my understanding.

        • SchemaLoad 4 minutes ago

          I'd argue that 1080p gaming is also perfectly fine. These days most games have split the UI/window resolution from the game resolution. So you can have 4k sharp text and UI, while the actual game runs at 75%/50% resolution and you largely can't tell the difference while sitting on the couch.

        • pdntspa 16 minutes ago

          Is it dependent on the resolution your running, or is it the size of all textures that need to be cached in RAM? The amount of data needed to framebuffer 1080p vs 4K isn't that great

  • bsimpson an hour ago

    phoronix is blog spam. This ought to be duped to one of the other posts on the front page.

  • edm0nd 4 hours ago

    Looks like the og Nintendo Gamecube but modernized.

  • IlikeKitties 2 hours ago

    >Yes, Steam Machine is optimized for gaming, but it's still your PC. Install your own apps, or even another operating system. Who are we to tell you how to use your computer?

    In a world of locked bootloaders and ever more locked down device, valve is pushing the envolope with a linux based gaming console.

    • abracadaniel 2 hours ago

      Reporting indicates one of the use cases they designed for is swapping an SD card between steam deck, steam machine and steam frame to bring your installed games along with you, which is technologically unimpressive, but so far against the grain that it's shocking a company would include that kind of functionality.

  • miohtama 4 hours ago

    So no Half Life 3? (':

    • attendant3446 2 hours ago

      They announced 3 devices. 3! HL3 confirmed :D

    • juris 3 hours ago

      Rumor has it that it’d be released with the VR set in 2026 ;)

      • embedding-shape 2 hours ago

        It'd be a good plan. Make HL3 a VR game since you built VR experience by making Alyx, take it to the next level by launching your own VR headset, everything is perfectly made together and HL3 launch would be as big if not bigger than GTA, and you optimize it for your own hardware.

    • qudat 2 hours ago

      Wasn’t that Alyx?

      • accrual 2 hours ago

        Perhaps Alyx walked so HL3 could run.

  • ginko 3 hours ago

    I find it weird that a new device in 2025 still comes with only one USB-C port and otherwise only USB-A. Is USB-C that much more expensive? Is it about power delivery?

    • ZeWaka 3 hours ago

      I would imagine because most peripherals you'd connect to this are still mostly USB-A. Controllers, mice, keyboards, USB sticks, ...

      • SchemaLoad 2 minutes ago

        Most peripherals these days have a detachable cable, so they can be used with USB-C or A. The main issue would be those wireless dongles.

    • makeitdouble 2 hours ago

      USB-C is still not widely adopted for many specific uses, in particular peripherals (keyboard/mouse dongles)

      Logitech finally got their USB-C dongle out last year I think ? Keychron only offers USB-A as far as I know. And many other keyboard and mouse brands are in the same boat. Depending on your setup that's already 2 USB-A ports needed. You can put an adapter, but you're then dongling a dongle.

      PS: just realized Valve's own VR to PC adapter is also USB-A.

      • cesarb 2 hours ago

        > [...] only offers USB-A as far as I know. And many other keyboard and mouse brands are in the same boat.

        Many new computers (including this Steam Machine) have exactly two USB-2-only USB-A ports (the rest of the USB ports being more capable). It's not hard to guess what they're for: the keyboard and the mouse.

      • hinkley 2 hours ago

        I was about to bitch about Logitech and their USB-A dongle yesterday and looked to see that they did finally produce a USB-C dongle. Miracles do happen.

  • phoronixrly 5 hours ago
  • precompute 4 hours ago

    It's a shame patent trolling killed the OG Steam Controller. But this one's got trackpads and seems like a decent substitute.

    • hinkley 2 hours ago

      I have the OG steam controller. I didn't realize it had turned into a collector's item.

    • gausswho 2 hours ago

      Indeed a massive shame. The case was ultimately thrown out but by then Valve had stopped production. I still boycott Corsair today over this.

  • cadamsdotcom 4 hours ago

    Looks exciting! It would be amazing if the headset turns out to be useful for coding without a monitor. Say, in the park.

    • p1necone 3 hours ago

      Being in the park kinda loses its lustre when you've got a headset strapped to your face - I'd prefer a laptop with a screen that's still visible in sunlight.

      • cadamsdotcom 2 hours ago

        Yeah I’d go a sunglasses-like setup - preferably driven by my phone. But big tech companies have yet to take a shine to that use case.

      • thaumasiotes 2 hours ago

        > I'd prefer a laptop with a screen that's still visible in sunlight.

        I don't understand why Amazon worked so hard to replace their neutral gray Kindles with "Kindle PaperWhite".

        Paper, the material, is so white that trying to read it in sunlight will hurt your eyes. Why would you want a white reading surface instead of a gray one?

        • danudey 2 hours ago

          It's not actually paper-white, though, thankfully. It's more just 'not as dingy gray'

    • z3t4 4 hours ago

      It's doable. But you need 8k per eye to read text comfortable. But what would you use for input?

      • cadamsdotcom 2 hours ago

        A compact keyboard and an accelerometer based mouse replacement. All wireless of course. There are a few devices on the market that’d fit the bill.

  • senectus1 an hour ago

    Not a single piece of footage with someone wearing glasses and the Steam Frame

    I guess we get screwed over again :-(

    • ixwt an hour ago

      I'm in the same boat. But the specs do mention "Eye Glasses Max Width 140mm"

  • PaulKeeble 4 hours ago

    Little disappointing its not got colour passthrough. I am not convinced this generation of headsets will really be the ones that AR breaks through but still its a bit disappointing and has been useful with the latest Quest headsets. Other than that it looks fairly solid.

    • wlesieutre 3 hours ago

      It was noted in some articles that the "expansion port" could hypothetically be used for a color passthrough module later. But I also read that the Index had a similar port and never did much of anything with it, so that may never happen.

      Definitely a cost measure to not include color passthrough, I'm not in the market to replace my Quest 3S but I'm very curious to see what price they hit with this.

      Nice that it has a microSD slot so you can buy the low storage on and not be stuck with 256 GB forever.

  • koakuma-chan 4 hours ago

    It looks pretty bad on the photos.

    • mort96 3 hours ago

      I thought it looked pretty attractive? Small, understated, something that would fit in pretty much anywhere without clashing. It doesn't have anything resembling a "gaming" aesthetic, which is a huge plus in my book.

      • SparkBomb an hour ago

        I have a Steam Link and the Original Steam controller. The manufacturing while perfectly functional isn't that high quality.

        This looks similar. Kinda like a mid-ranged PC case quality.

      • koakuma-chan 2 hours ago

        It doesn't have to be all gamer RGB, but, for me, it has to look well-designed, e.g., like Apple products. The Steam Machine looks fine, but the controller looks cheap and all the buttons seem too far away from each other, as if it's meant to be held by someone with large hands.

        • mort96 2 hours ago

          Oh, I was just talking about the steam machine.

          For a controller, I don't care how it looks at all. All that matters is how it feels.

        • branon 2 hours ago

          Nothing really looks like Apple products except Apple products though, so you are locking yourself out of buying pretty much anything except Apple with this idiosyncrasy. Which I'm sure Apple is quite pleased about.

    • p1necone 3 hours ago

      It does kinda look like a regular SFF PC case rather than a bespoke piece of hardware, but maybe they were going for that.

      • danudey 2 hours ago

        The biggest complaint about the PS5 is that it stood out too much. That's the one compelling point about the Xbox Series series designs - they don't look out of place in your entertainment centre.

        This is the same - you can put it somewhere people can see it and it's not an eyesore.

        • p1necone 2 hours ago

          Yeah the PS5 definitely went too far in the other direction. Too many curves making it take up even more space than it needs to as well (although that could have been an intentional choice to stop people from putting things on top of it).

    • m463 4 hours ago

      is that good bad or bad bad?

      • iLoveOncall 4 hours ago

        Irrelevant bad. It's a gaming product, you're not expected to wear it in public so the look doesn't matter.

        • theoldgreybeard 2 hours ago

          "the look doesn't matter"

          I think Sony would disagree:

          We wanted to do something that was bold and daring almost. We wanted something forward facing and future facing, something for the 2020s [...] The PS5's design is meant to demonstrate Sony's belief that the technology inside and the games that run on it are as eye-catching as the outside you see [...] that the form factor of [...] the PS5 is meant to "grace" your living room.

          The PlayStation sits in the living area of most homes, and we kind of felt it would be nice to provide a design that would really grace most living areas. That's what we've tried to do. And, you know, we think we've been successful in that.

          https://www.gamespot.com/articles/sony-boss-explains-why-the...

          • gausswho 2 hours ago

            Sony's dead wrong here. You want what's eye-catching in your living room to match your other things or fade out of sight. This design is nondescript and you can get your own custom panels if you want.

  • ChrisArchitect 6 hours ago
  • calmbonsai 4 hours ago

    Meh, I'm hopeful, but I'll wait for specs.

  • rvz 2 hours ago

    16 GB of RAM, 4K@60 FPS, with USB3.

    I’m afraid that this steam machine is so underpowered that it is no better if not much significantly slower than a MacBook Pro with a M4 Max.

    The specs appear to be from late 2019. Might as well get a PS5 instead.

    No thanks and No deal.

    • phkahler 2 hours ago

      >> I’m afraid that this steam machine is so underpowered that it is no better if not much significantly slower than a MacBook Pro with a M4 Max.

      Isn't that one of the fastest laptops money can buy?

      • danudey 2 hours ago

        "If the Steam Machine can't compete with a $3500 laptop I don't even want it!"

        • rvz 26 minutes ago

          Because that worked well with the last Steam Machine in 2015 didn't it? Even though it was much cheaper. /s

          Even with specs from 2019 - 2020, it already lost to the consoles on arrival and still can't even play the DRM'ed games on Day 1 as long as it is on SteamOS.

          You might as well get a Macbook M4 Max or an equivalent Windows gaming laptop as the Steam Machine is too underpowered for PC gamers and as long as it runs SteamOS (Linux) is unable to play the same games as those on Windows on day 1.

    • danudey 2 hours ago

      The XBox Series X and PS5 both have 16 GB of RAM; in the case of the XSX that's 10 GB for the GPU and 6 GB for the OS and apps.

      So 16 GB in this case, for running the same games and outputting to the same displays, seems entirely reasonable.

      > The specs appear to be from late 2019. Pass

      Probably more accurate to say the specs are from 2020, which is when the PS5 and XSX launched.

      > it is no better if not much significantly slower than a MacBook Pro with an M4 Max

      Does the M4 Max run SteamOS and your Windows steam games very well? I guess this Steam Machine is going to be embarassingly underpowered if it also costs $3500.

      On the other hand, if it is a mass-market 'console' PC priced at ~$500-750 then I think it's okay if it's 'no better...than a Macbook Pro with M4 Max'.

  • pxc 5 hours ago

    RIP Steam Controller. This headless Steam Deck is no substitute. The only halfway decent FPS controller has no substitute.

    • mostlysimilar 4 hours ago

      You're in luck! New one coming out.

      https://store.steampowered.com/sale/steamcontroller

      • Elfener 4 hours ago

        think that comment was saying that they don't like the new steam controller

        • modeless 4 hours ago

          Seems strictly better than the old one, what's not to like?

          • pxc 3 hours ago

            It's a regression from the original in all the same ways that the Deck is, and it has less to offer over and above what conventional controllers like the DualSense do.

            I'm willing to give it a try, but the smaller and less central trackpads compromise the only use cases that make it distinctive as a controller. (Same for the lack of dual-stage triggers.)

            If I want to use analog sticks, I already have a ton of controllers with two analog sticks, some of which are generally excellent and have various advantages over the new Steam Controller.

            There are some things that only a Steam Controller has ever made possible (e.g., dual trackpad movement), and others that only a Steam Controller has ever done as well (e.g., programmable dual-stage analog triggers, back paddles you can hit from basically anywhere). In the new design, each of them is either removed altogether or compromised and largely reduced to an ancillary role.

            • modeless 3 hours ago

              According to LTT the VR controllers have two stage triggers. Is the controller confirmed to not have them? Would be odd. PS5's triggers are the most advanced though, would be cool to have those. I'll reserve judgement on the new trackpad location until I try it. Though personally I was never a fan of the trackpads on the original or indeed any controller with trackpads.

            • gausswho 2 hours ago

              Agreed. What this rebirth really needed was magnetic swappable input modules. We have IPD adjustments in our headsets, why not fine tuned button positions. Or trackpads. Or trackballs, whatever folks wanna build. An input hacker paradise platform.

              • pxc 2 hours ago

                Or a system of rails like the Switch. Or even, tbh, just more than one controller design. An option that forgoes analog sticks altogether and is designed that way from the start could also place buttons differently, have a different grip design, etc., in ways that could be nice.

              • modeless 2 hours ago

                Seems like that's already in the market with the Xbox Adaptive Controller

                • gausswho 2 hours ago

                  I forgot about this system. Anyone mess around with it? Does it work on Linux?

                  • opan 17 minutes ago

                    With HID Remapper it should.

          • gertlex 4 hours ago

            A niche usecase: it switches to a bluetooth connection instead of a usb dongle.

            • modeless 4 hours ago

              It has a USB wireless dongle that doubles as a charging dock with magnets and pogo pins

              • gertlex 3 hours ago

                Indeed it does, I now see. Interesting!

            • ZeWaka 3 hours ago

              The old one also used Bluetooth.

              • hinkley 2 hours ago

                The old one used Bluetooth if you upgraded it during the transition period or you have a Windows box.

                I had to borrow a friend's computer to get mine to run in BT mode because I gave up using the Steam Link fairly early and didn't use the controller again until I bought a Deck, by which point the grace period where a system update fixed it had long since expired.

              • gertlex 2 hours ago

                My usecase for the steam controler was limited (robots); I've always used the dongle, and never needed/desired to explore direct bluetooth as an alternative.

  • Pet_Ant 3 hours ago

    Saw that the Steam Frame was wireless and lost interest. Wireless is always an extra complication that never improves things. I've learned lots about framing to hardwire my home network. Sure, make it an option, but I won't pay for latency, battery life, battery weight, cost, or pairing issues of wireless solutions. Give me (replaceable, standard) cables anyday!

    That said, there is hope, because if there is a wireless version and it takes off, it can't be hard to make a wired version.

    • wlesieutre 3 hours ago

      It doesn't improve quality and latency, but for VR it absolutely improves not dealing with a cable that you can't see and will tangle yourself up with if you turn either direction more than once

      Two notes on how Steam Frame is handling this

      - It's a standalone headset, less demanding games run directly on the Steam Frame and the wireless connection doesn't factor in to anything.

      - It makes two simultaneous wifi connections, one on 5 ghz for connecting to your wifi network / internet, and another on 6 ghz for connecting to your streaming PC. They include an official 6 ghz USB dongle for the PC so you don't have to deal with finding which 3rd party option will work reliably.

    • p1necone 3 hours ago

      I agree with you for most things, but a VR headset is definitely something where the pros outweigh the cons vis a vis avoiding wires for me.

    • ZeWaka 3 hours ago

      It's also wired, and you could even take out the battery for the weight.