Syntax and Semantics of Programming Languages (1995)

(homepage.cs.uiowa.edu)

28 points | by nill0 6 hours ago ago

1 comments

  • Razengan 4 hours ago

    I’ve been braining about a hypothetical language made from the ground up to be ideal for coding gameplay logic, and not worrying about hardware.

    I’m designing from the syntax first but have no idea/energy to actually implement the language/runtime or have it be usable with Godot etc.

    If I make the syntax and someone likes it, how to get someone to help me make it? :)