12 points | by jstrieb 16 hours ago ago
1 comments
Physical modeling is great; music synthesis is usually very practical to do in software since audio frequencies are in KHz, giving you a lot of cycles to spend on each sample.
Also links to Julius Smith's home page (and online textbook).
Physical modeling is great; music synthesis is usually very practical to do in software since audio frequencies are in KHz, giving you a lot of cycles to spend on each sample.
Also links to Julius Smith's home page (and online textbook).