Trap the Critters with Paint

(deepanwadhwa.github.io)

59 points | by deepanwadhwa 7 days ago ago

21 comments

  • datadrivenangel 9 hours ago

    You can resize the levels to basically zero and instantly win each level

  • dddddaviddddd 13 hours ago

    Overlapping zigzags quickly trap them. Since ‘trapped’ appears to be determined by the rate of bounces, you just need to divide the area as much as possible.

  • ge96 7 hours ago

    I drew a circle around the critter and it was trapped inside it, I didn't win? Did it in 4 strokes

    • Terr_ 6 hours ago

      Apparently you have to subdivide the areas so finely that they don't have enough room to exist.

  • blahedo 8 hours ago

    It's giving Qix, a little bit, although the critter's different and the lines are way more freeform.

    Bug, I think: the critter definitely can cross some of the paint lines, which was a little unexpected. It slows down but then it's on the other side of it.

  • aiiane 12 hours ago

    Resizing the window smaller makes the game a lot simpler.

    • devjab 11 hours ago

      It does. There are 100 levels.

  • dddddaviddddd 13 hours ago

    Reminds me of the Brandon Sanderson novel, The Rithmatist, where creatures are also trapped in drawn shapes.

  • ninju 14 hours ago

    How do you win a level?

    I trapped the critter with painted lines but when the time expired it said I lost :-(

    • ninju 14 hours ago

      Ah..you have to trap them REAL tightly and then they explode :-)

      • stevekemp 13 hours ago

        Helps to hold the button down and shake over the circle - if you don't mouseup it doesn't count as a new stroke.

        • deepanwadhwa 11 hours ago

          Nice find, there is a limited length for each stroke though :)

  • nikolay 13 hours ago

    Reminds me of Xonix [0]...

    [0]: https://dos.zone/xonix-1984/

    • evan_ 13 hours ago

      JezzBall was also pretty similar: https://en.wikipedia.org/wiki/JezzBall

      Jezzball was a TI calculator classic.

      • EForEndeavour 11 hours ago

        This is so nostalgic. I remember feeling like I was so good at Jezzball. In later levels I'd start a wall near one corner of the screen, closer to one edge than the opposite edge, to ensure the shorter wall would connect, and sacrificing the longer wall. The surviving wall would create a "corridor" in which to trap balls with tiny horizontal walls, often such that they ended up completely stationary.

      • xp84 12 hours ago

        This is what I did instead of learning AP Calculus :D

    • hinkley 12 hours ago

      Xonix is listed as a remake of Qix. https://en.wikipedia.org/wiki/Qix

      I encountered a version of this game sometime around 1990 and played the hell out of it. Since I don’t see any remakes from around that time, and I never had a Game Boy, I might have found it on a BBS, or a discount rack. There were a huge number of people briefly playing another game in this genre sometime around 2004, with lots of pretty colors. Everyone was playing it, and then they weren’t. I didn’t because I’d already played the original enough for one life. But I can’t find it in the list either.

  • 4b11b4 14 hours ago

    I like it. I wish they'd bounce off each other too! - to incentivize getting em into the same zone.

  • hooverd 13 hours ago

    It's easier to keep bisecting the area vs trying to draw a circle.

  • LoganDark 13 hours ago

    I just predict their path and draw a very tight circle and they explode in just one or two draws :)

  • jmclnx 14 hours ago

    Very Cool and quite fun to play with