Interview with Japanese Demoscener 0b5vr

(6octaves.com)

154 points | by nokonoko 11 hours ago ago

15 comments

  • herodoturtle 8 hours ago

    This article was such a cool trip down memory lane, and as an old-timer that hasn’t looked at this stuff since the early 90s (mode13h anyone?) I am so happy to see how strong the scene is today.

    • ErneX 7 hours ago

      His live set demo is pretty neat

      https://youtu.be/3lOptjAeA2w

      Repo: https://github.com/0b5vr/0mix

      • skrebbel 7 hours ago

        Just to clarify for readers who didn't read the interview, not a live set, it’s a 64kb demo that looks and feels like a recording of a livecoding competition. So “live set demo” is technically correct because it’s a “live set” themed demo. But it’s not actually a live set :-)

        • genezeta 3 hours ago

          I don't know why the sibling comment is dead (edit: was). I mean, it is a valid concern, if one doesn't know.

          So, for slickytail and anyone who has the same question:

          The code is actually compressed into a binary blob. You can see it if you just look at the source of https://0b5vr.com/0mix/0mix.html

          A small script loads the blob and uncompresses it before running it through eval:

            fetch("#").then(t=>t.blob()).then(t=>new Response(t.slice(156).stream().pipeThrough(new DecompressionStream("deflate"))).text()).then(eval)
          
          This is a common approach in browser demos and what is counted as "less than 64Kb" is that final html. A similar technique compresses it into a PNG.
        • slickytail 4 hours ago

          In what sense is this 64KB? Clearly there's more than 64KB of code in the repo. And since it's typescript it's not like there's a binary that could be 64KB.

          • skrebbel 3 hours ago

            The html file with all assets and js bundled in is under 64kb.

    • carra 6 hours ago

      Mode 13H was pretty nice. But mode 13X, hacked to have square pixels, was the coolest!

  • Prime_Axiom 7 hours ago

    I really enjoyed the interview, and I definitely resonate with the art being free from so called “value” as an asset, truly a pure from of artistic creation and expression. I am curious to know more about the scene and it sounds like they would be welcoming to n00bs, you guys recommend any upcoming live events to keep track of?

  • velo_aprx 5 hours ago

    Nice to see Setsukos blog here on hackernews! She has done a lot of great interviews with sceners over the years you should check out.

    I met her once at Tokyo Demofest, and I still feel bad about making her try the Swedish licorice I had brought... :)

  • ChrisArchitect 7 hours ago

    Warms my heart when they mention his 'discography' and it's a link to pouet.net, one of the various scene.org sites been around forever and still going. Having any kind of documentation/archives of a subculture's history, especially from around that time when digital things just disappear, is great to see.

  • fnord77 4 hours ago

    I always found Demoscene to be a curious phenomena. A combination of fascination and not understanding the point.

    Seems to be mostly a European thing, too.

    • badpun 4 hours ago

      They're talented hobbyists who are not interested in monetizing their passion. Such people exist in US too, although perhaps are more rare.

    • squigz 2 hours ago

      I think the point is to create fracking cool art - and show off your skills