By default, Unreal’s 3D rendering is more opinionated and much prettier out-of-the-box. In this domain, shooting for prettiness with minimal effort is a great decision.
Nothing wrong with Godot — it’s doing great right now and is rapidly improving, and is a serious competitor in the indie space.
Why do cars need a 3D engine? I thought they used Godot for the UI interface while others in the industry use Qt.
Other people seem to be betting on Godot recently, Battlefield 6 has been shown to use it for their map editor and Jetbrains became a sponsor of the project a few days ago.
By default, Unreal’s 3D rendering is more opinionated and much prettier out-of-the-box. In this domain, shooting for prettiness with minimal effort is a great decision.
Nothing wrong with Godot — it’s doing great right now and is rapidly improving, and is a serious competitor in the indie space.
Why do cars need a 3D engine? I thought they used Godot for the UI interface while others in the industry use Qt.
Other people seem to be betting on Godot recently, Battlefield 6 has been shown to use it for their map editor and Jetbrains became a sponsor of the project a few days ago.
I think the 3-d rendering in Unreal is more advanced.
Godot and Unreal are both great pieces of software. It's a matter of which works better for your use case.