122 comments

  • fentonc 14 hours ago

    Awesome project! I built a somewhat similar 30-pixel display: https://www.chrisfenton.com/the-pixelweaver/

    Mine was entirely mechanical (driven by punch cards and a hand-crank), and changed all of the pixels in parallel, but a lot of the mechanism development looked extremely familiar to me.

    • benholmen 13 hours ago

      This is incredible! I can appreciate how much work it took to make this happen. Well done!

      I was recently in the presence of some linotype machines from the 1800s and it's so good to be humbled by the achievements of people who came before us. That machine was so complex, I could barely begin to figure out how to manufacture one. Your discussion of looms reminds me of that!

      • knome 6 hours ago

        If you enjoy linotype machines, I'll suggest you watch 'Farewell ETAOIN SHRDLU', a documentary on the last night the New York Times ran its hot press system

  • re 13 hours ago

    Really cool! I just watched it finish "cat saying 'hi'". It doesn't look like any new posts have shown up on @kilopx.com on Bluesky for the last 9 days though.

    A few suggestions for improvements:

    - After completing a submission, move the "pen" out of the way as much as possible to get a clean photo of the completed art before moving onto the next submission.

    - On the website, show attribution for the currently in-progress submission.

    - On the website, have a "history" gallery for completed submissions. It looks like pending submissions have permalinks that say "Timelapse will be available after this is drawn", but there's no way to discover permalinks for completed submissions (or the in-progress one).

  • bubblebeard 2 hours ago

    It’s great to see someone doing something just for the love of doing it. We so often get wrapped up in reaching a goal we forget the journey is what matters most. The curiosity and will to learn new things. I think this project reflects this quite well, and bravo on this amazing achievement. It’s seriously badass.

  • GistNoesis 3 hours ago

    As an experiment, I just spray painted 66 magnet spheres in half, to make a physical display in 5 minutes. I manually rotated the sphere into position and it holds the image.

    https://gist.github.com/unrealwill/b8f585758880009113805bd95...

    Small spherical magnets are quite cheap.

    There is hope of physically moving them if you put each sphere into a 3d-printed countersink hole over some metal sheet (so that the magnet is hold in place against the plastic), moving a electro-magnet head over you can rotate the magnet, like a scaled-up version of a 2d magnetic tape.

    You may even create a Ising model if you put magnets too close to each other.

  • aarondf 15 hours ago

    This has to be the the most expensive cost per pixel display I've ever seen. And I've never loved a display more. This is absurd in the best possible way

    • Rexxar 13 hours ago

      And absolutely no energy consumption when you don't change the image.

      • kulahan 11 hours ago

        Move over, e-ink displays. A new king is in town.

      • joemi 10 hours ago

        It was directly inspired by e-ink, after all.

    • robocat 8 hours ago

      Some more fabulous expensive pixels, the Danny Rosin mirrors mentioned in the article:

      https://youtu.be/0o_9CHYeRvI

      • sleepybrett 4 hours ago

        I came to post about Rosin's work as well. I personally love that he uses clever lighting and angles to create the shading for his pixels instead of just painting one side. It makes it feel like a mirror, all one material like a magic wallhanging.

        That said the one I experienced was an earlier work had was fully driven by hobby servos (or something that sounded very much like them) and when you get even one of those going it's loud as hell. I didn't get to look at the construction too closely and this was many years ago. I expect that he did some kind of sound dampening because it wasn't as.. deafening as I expected. But it still kinda 'took me out of it' a bit.

    • ortusdux 9 hours ago

      I think the Mythbusters might still hold the record - https://youtu.be/ZrJeYFxpUyQ?si=pysqKGFiDO99oyvD&t=476

    • benholmen 15 hours ago

      I don't think I want to think of the actual cost per pixel - especially the cost of my time! I have deliberately avoided accounting the final cost

      • lemonberry 11 hours ago

        But the experience and feeling of building it... priceless. Money can't account for that.

      • zahlman 14 hours ago

        For what it's worth, dollar stores typically sell wooden cubes for arts & crafts purposes (board game designers also like them for prototyping) in bags that work out to a few cents per piece. I guess they're quite a bit smaller than what you ended up using, though. And of course that doesn't account for the frame or the control mechanism. (And now you have me trying to think of more robust ways to turn the pixels...)

    • zer00eyz 12 hours ago

      > I created a reciprocating poking mechanism that uses a flexible glue stick

      With the most cost effective and creative "wear item" ever.

      • benholmen 6 hours ago

        I was extremely pleased with that discovery! Needed something a little grippy, pliable yet firm, and disposable.

  • theletterf 12 hours ago

    A refresh rate of 370 microhertz gives "Calm Technology" a whole new meaning. I love it.

    https://en.wikipedia.org/wiki/Calm_technology

    • lemonberry 11 hours ago

      This is really interesting. Have you read Amber Case's book, "Calm Technology"? If so would you recommend.

    • bl0rg 12 hours ago

      Coincidentally that's also the framerate of the YouTube stream main camera (please fix OP)

      • benholmen 6 hours ago

        I think the issue is that I'm streaming to disk with ffmpeg and recording at 5 fps to save space. OBS must be locked to the same frame rate since it's sharing the webcam?

        My original concept included two webcams, one for OBS, one for ffmpeg. Guess I should have gone with that!

  • xpe 14 hours ago

    Another idea: have the cubes point an edge straight forward (instead of a face). Then if each cube has two adjacent dark sides and two adjacent light sides, one could setup two ‘simultaneous’ images: one viewed from the left at 45° and another viewed from the right. (Each pixel would have four possibilities.)

    • mxfh 11 hours ago

      If you're willing to sacrifice a color just use triangles/prisms the faces could then just be virtually adjacent and still rotate independently

      https://excalidraw.com/#json=driyv7dR-eODBzuh_hdrk,93QQvkYae...

    • boothby 13 hours ago

      Similarly, the camera could stay face-on and double the pixel count with largely the same hardware.

      • zahlman 11 hours ago

        For this to work, you'd want two adjacent faces painted, rather than opposite faces being painted, which seems to be how they're currently done (unless they only have one face painted?). Then the four possible rotations would allow for each possible pixel-pair. (The cubes could perhaps instead be squat rectangular prisms, to correct the aspect ratio, too.)

        • boothby 8 hours ago

          Likewise, if you generalize to 3-face array, you'd need an octagonal unit painted in a 2^3 debruijn sequence...

    • robocat 8 hours ago

      Or paint the 4 faces RGBK or CYMK or to get a colour display?

  • TrnsltLife 11 hours ago

    Very cool. I loved reading your write-up. It reminded me of something I'd read in a steampunk novel once. I had to Google it to get the details. It's the kinotrope from Gibson & Sterling's Difference Engine.

    I found a blog post about it and someone who made one with a servo for each pixel. Now that would be expensive!

    https://differencing.blogspot.com/2010/04/kinotrope-clackers...

  • mappu 9 hours ago

    There's a full colour one of these in the entrance hallway inside the Berlin Technikmuseum, near the Zuse exhibit - there are 12800 cubes, each with 4 colours: https://www.youtube.com/watch?v=BfWFLnsy6QA

  • derefr 13 hours ago

    Speaking of "alternatives to e-ink for a zero-power-use-when-not-updating dot-matrix display"...

    Has there ever been designed a "display" that is just a thermal printer hidden in one end of a box, and a take-up spool + tensioning spring hidden on the other end, such that the "display" is then a continuous thermal paper "scroll" stretched across the box behind [UV-protective!] glass, that can be "refreshed" by printing a new full-width image to the thermal printer?

    • daotoad 13 hours ago

      If you wanted to take this a little further, you could cover the "display" with heat erasable ink like is used in a Pilot Frixion pens.

      This ink is interesting in that it fades when heated (60 C), but darkens when cooled (-10 C). In between those temperatures it is stable.

      Thus you could have one loop that is continuously reused. Not sure how many cycles you can get before the ink degrades.

      • gmueckl 12 hours ago

        I like that idea. The printing process should probably be inverted: cool the paper as a whole to darken the whole sheet amd use a small heating coil to erase.

    • cgriswald 13 hours ago

      Allow me to correct you: Some fax machines use thermal paper so your display can be at least 8.5".

    • turtlebits 13 hours ago

      Not sure if you can call it a display if you have to throw it away to change an image.

    • tristor 13 hours ago

      Ooh, I like this idea. You could also use the box structure to stretch the display so it has 4 sides if you build the mechanism correctly, which means as you refresh the image on the "primary" display it moves the other images to the secondary, tertiary, and quaternary displays before it gets taken up. You can use tensioned rollers at each corner hidden by the frame if you plan for a gap for "bezel".

  • curiosity42 3 hours ago

    Absolutely wild this came up today. Just last night I was fiddling with my kids 'magnetic ball board', bought at SF MoMA, and thinking that it could be turned into a cool display by loading a small magnet on the 3-d printer gantry.

  • saltcured 13 hours ago

    I keep trying to imagine "faster" variations.

    What about some system to shoot wooden spheres into a tube or channel for each scan line, selectively feeding different color spheres. Some combination of gravity or pneumatics to drive it. So a scan line would flush out one end and refill from the other. Then scale it up to a stadium size unit with bowling ball pixels.

    I guess a challenging part would be proper timing to recycling the colors back into their appropriate supply channels. And also introducing some kind of damping to quiet it down and reduce the wear and tear on the pixels.

    On the other extreme, you could go active matrix and have blocks that simply rotate in place to show different face colors based on some solenoid/servo action.

    • rented_mule 13 hours ago

      Your idea is not too far from marble pixel art machines... https://youtu.be/w1ks0Vy98KI

      • benholmen 6 hours ago

        I love this project! I was well on my way with the kilopixel when I find him or it would have given me pause.

        He's optimizing for some very different things though.

  • seltzered_ 3 hours ago

    Very neat to see! I've been wanting to make one for ~15 years, one approach to making one would be inspired by a wooden binary counter where each 'pixel' has a gravity latch that rolls out when on one side and triggers a flip for the next adjacent pixel: https://youtu.be/zELAfmp3fXY

    Also worth noting this art project: http://breakfastny.com/dot-screen

  • joemi 10 hours ago

    This is pretty cool as-is, but I can't help but try to think up ways to increase the speed. (Not the point, I know.) I feel like it should be able to do a whole column pretty quickly with some optimizations. If the device that turns a block could do so without needing x-axis alignment to change, then you could do a whole column pretty quickly. Or perhaps it'd be better to do rows instead of columns, since the y-axis alignment shouldn't need to change with the current device. As for the block-turning device itself, I think some sort of thing that rotates would speed things up since you wouldn't need to reset, I think. I bet a manufacturing automation specialist could get this thing cruising...

    BTW I love that you initially went with a very direct e-ink analog with the balls!

    • benholmen 6 hours ago

      Thanks for thinking through it! I've found that moving left-right is a little noisier and has a little vibration - up-down is smoother. However, it's not that noisy and it'd be fun to experiment with different algorithms for finding the next pixel.

  • xpe 14 hours ago

    You could order the presentation of a set of images by some distance metric :)

    - naively: Levenshtein

    - better: real world edit time based on a model of the display : probably dominated by XY travel distance

    • munificent 13 hours ago

      I was wondering about the algorithm to drive the plotter and update pixels, which ties into this.

      Given the current image being shown and the next image, you (presumably) want to plot the pixels of the next image as quickly as possible. I believe the optimal algorithm is:

      1. Calculate the set of pixels that are changed between the current and next image.

      2. Find the shortest path from the plotter's current position through each of those pixels. I believe breadth-first search (O(n)) is sufficient here.

      Running this on all potential upcoming images and choosing the one with the lowest total path cost would do what you propose under "better".

    • benholmen 14 hours ago

      Oh I kinda love the idea of drawing the next one based on the pixel diff! Would be fun to game that queue.

  • cinntaile 14 hours ago

    There was a fish project on here a few days ago that also had to deal with uh... adverserial images and it was (mostly?) solved by training a neural net to detect those.

    • benholmen 14 hours ago

      TTFP will surely be < 1 day

    • rightbyte 9 hours ago

      The constraint that the picture needed to be a right facing fish made it somewhat easier though. Now I need to paint another fish...

  • mister_mort 4 hours ago

    Opening the site and immediately seeing it drawing a frame from Bad Apple was amusing, I suspect someone will attempt to automate submissions of frames from that video at some point.

  • yupyupyups 6 hours ago

    https://benholmen.com/assets/images/kilopixel/assembling-tim...

    Legends say this is how MicroLEDs are made, one pixel at a time. That's why they are so expensive.

  • wraptile 3 hours ago

    There's always something new and novel in each mechanical display projects. Love reading these!

  • hugs 12 hours ago

    I'm working on something similar, but 3D and faster motion: PinThing / TAP (Tangible Actuated Pins) [1]

    "Motorized pin art display" is what i'm going for...

    The problem with passion projects: Progress is never as much or as fast as I want, though! Hard to find the people who want to throw money at things like this and/or buy them. And anything mechanical gets complicated and expensive very quickly. But it's so much fun and a great way to learn and apply so many new skills: laser cutting, 3D printing, CNC milling, circuit design, embedded programming, etc.

    [1]: https://youtu.be/tx4W3ZDA_Vg

    • benholmen 6 hours ago

      I love this so much! Will it be mounted so that gravity makes the pins fall back down or do you need a retraction mechanism?

      • hugs 3 hours ago

        it's all motorized, so it can be wall-mounted or table-top mounted.

  • aidenn0 4 hours ago

    I wonder how hard it would be to get two consecutive images that are pixel-wise inverses of each other in the queue; maximum rendering time!

  • crimony 9 hours ago

    You have four sides to each pixel cube, have you considered black, white and two grey levels?

  • paulorlando 13 hours ago

    Reminded me of NYU's Wooden Mirror Project: https://www.youtube.com/watch?v=Wb6eFGbwPeA

  • verdverm 7 hours ago

    Mumbo Jumbo built a similar concept on Hermitcraft using trap doors. There is a revolution going on called "buildstone", using redstone to create aesthetics

    Mumbot 2.0 https://www.youtube.com/watch?v=uUzU8HnjBI4&t=1108s

    Grian made an animated waterfall with dispensers, snow particles, and potioned arrows: https://www.youtube.com/watch?v=gGPS8hURZks

  • rudasn 8 hours ago

    Super cool and congrats for getting it done. You should be proud, even just for persisting all these years.

    Also, I'm surprised "All your base are belong to us!" hasn't been submitted yet!

  • yunusabd 12 hours ago

    Very nice!

    > I have a mechanism to quickly delete problem submissions.

    Did you build a male genitalia swastika classifier like the fish guy? (What a sentence)

    https://news.ycombinator.com/item?id=44719222

  • dripdrapdroop 2 hours ago

    I wish everything in the world was like this.

  • mosdl 15 hours ago

    Really cool and it would totally work for a restaurant/coffee shop.

    • benholmen 14 hours ago

      I think I might put this in my friend's coffee shop but I'll restrict access to people in the coffee shop. Not going to let the internet get a hold of that.

      In addition to the user-controlled modes I also have ambient modes. My favorite is a clock that struggles to draw the current time because it takes too long

      • Mabusto 14 hours ago

        You gotta do the classic bouncing logo from The Office.

        • benholmen 14 hours ago

          Genius. I'll do this when I install it in my Zoom background and take it off the internet

  • joetannenbaum 15 hours ago

    Incredible write-up and a hugely ambitious project. Thanks for sharing!

  • jstanley 13 hours ago

    Hah, cool, I had an idea for a similar project (although I'm not crazy enough to make 1000 pixels, or a robot to turn them for me). But I got as far as making a JavaScript simulation and realised I couldn't be bothered manually turning the beads https://incoherency.co.uk/beadboard/

  • eclipticplane 14 hours ago

    Amazing.

    Could turn this into a 4 color display at the cost of drawing speed?

    • benholmen 14 hours ago

      Yes! I have an RGB sensor that could handle that, but it's more bulky than the simple IR on/off sensor I went with. Could be four colors, or four shades of a color.

      • stavros 9 hours ago

        Why do you need a sensor? Don't you always know what face each cube is showing?

  • ahmed_ssh 8 hours ago
  • rexreed 13 hours ago

    This is cool. I wonder, as you were iterating on the design and development, why didn't you start with a very small grid (10x10) to validate or test different options for their practicality and operation before scaling up to the 1000 pixel versions? It might have saved a lot of time and money, but maybe small scale tests aren't sufficient to work out the kinks?

    • benholmen 6 hours ago

      Definitely! I scaled up to 3×21 to validate some things and immediately broke a lot of what I thought would work.

      I tested a 1×10 grid of the wooden pixels to try out some different variations as well.

  • grliga 10 hours ago

    this similar(?) one paints one pixel at a time, but with ping pong balls

    https://everyware.kr/home/portfolio/r/

  • xnx 14 hours ago

    Wow. Impressive. I would never have guessed you'd use a Vanna White / Wheel of Fortune turning method.

    • benholmen 14 hours ago

      That it, the method will forever be called the Vanna White Method

  • jamestimmins 9 hours ago

    This is really exciting. The world of non-electronic computer interfaces has a ton of potential, so I love seeing people build them and write up their experiences.

    Congrats OP!

  • explodingwaffle 14 hours ago

    This is awesome! Just so you know, you are legally obligated to do Bad Apple when interest dies down.

  • stavros 9 hours ago

    This is fantastic, great job! I loved reading about the process, and it's the sort of pointless thing I really enjoy seeing done to perfection.

  • shiandow 8 hours ago

    Apparently I can't watch tge feed without logging in, that's kind of annoying.

  • boredpudding 14 hours ago

    This used to exist! I remember a video about this large analog billboard in Amsterdam (?).

    Unfortunately I can't find the video. Will edit if I do (or anybody else finds it first).

    • smokel 13 hours ago

      Perhaps you are thinking of Daniel Rozin's "Wooden Mirror" (1999)?

      https://www.smoothware.com/danny/woodenmirror.html

      • boredpudding 13 hours ago

        That's a very good one, but in my case it was a huge billboard that was advertising movies and stuff.

        It had cubes in different colors so from further away it would look like an image.

      • benholmen 13 hours ago

        Rozin was a direct influence on me! Seeing his stuff ~10 years ago got me thinking about unorthodox displays.

  • tlaverdure 12 hours ago

    This has been a fun project to follow. Great job, Ben! Hope I'll see one of these in a coffee shop, mall, or airport one day.

  • donatj 11 hours ago

    Oh hey, I know you IRL from the PHP meetups! I've been watching this develop on Bluesky!

    Super cool project.

    • benholmen 6 hours ago

      Hey, I know you! Thanks for checking it out, looking forward to seeing you at the next PHP×MSP!

  • alexandersix_ 12 hours ago

    When you commit, you really commit. What an incredibly cool project.

    I need to go find some corgi art to upload next!

  • ltbarcly3 3 hours ago

    Incredibly cool, but how is there not a single video on the page!?

  • 0x696C6961 8 hours ago

    But can it run doom?

  • yubblegum 12 hours ago

    It may be "ridiculous" but the fact remains that you are (clearly) awesome.

  • dpe82 11 hours ago

    Super cool project! I see the map on the wall.. where in Wisconsin are ya?

    • benholmen 8 hours ago

      Western Wisconsin, Eau Claire. It's beautiful here

  • cgriswald 14 hours ago

    This is great, but you can get even more impractical: build a framebuffer!

  • ashleyhindle 14 hours ago

    This is so great

    How is it volume wise while it's working? Manageable or painful?

    • benholmen 13 hours ago

      Pretty quiet! I spent some time figuring out how to make sure the stepper motors don't whine (the answer is microstepping and decent motor controllers). The pixel turning is very quiet unless it misses slightly, then it makes a clunk.

  • mrheosuper 5 hours ago

    it's mandatory to play bad apple on it.

  • joshmanders 13 hours ago

    This is awesome, Ben!

  • CodeWriter23 12 hours ago

    Best practical application of glue stick ever!

  • bobafett-9902 10 hours ago

    this is so cool! add some Mark Rober build type music montage and this is a viral video on YT

  • pstuart 5 hours ago

    I have to confess I only skimmed it, but it seems that if the choice is to rotate an object, then using a simple flap on an axis would be both cheaper and likely faster (less mass to move). I realize that efficiency was not a goal, but it does align with the pricing issue.

  • fitsumbelay 9 hours ago

    this is what I come to hacker news for. this. so awesome

  • christophilus 9 hours ago

    Rad. The occasional crazy project like this is what keeps me on HN.

  • paulgerhardt 11 hours ago

    See also Daniel Rozin’s Wooden Mirror [1999]

    https://digitalartarchive.siggraph.org/artwork/daniel-rozin-...

  • mjwhansen 13 hours ago

    Such a cool project, Ben!

  • _giorgio_ 11 hours ago

    It reminds me of this

    In Christopher Nolan's "Interstellar," the "Interstellar library" refers to the tesseract, a 5-dimensional space within a black hole, visualized as a bookshelf. This structure is not a physical library but rather a construct created by future humans, allowing Cooper to interact with the past and relay gravity data to his daughter, Murph.

  • antithesizer 11 hours ago

    Evil triumphs when good people lean into their hobbies.

  • zakirullah49 6 hours ago

    Come on