Gave it a quick try and liked it so far. Of course it's still quite basic but a good start I'd say. Looking forward to seeing more features being added.
To anyone looking for a more feature packed pixel art editor, I highly recommend https://github.com/Orama-Interactive/Pixelorama which is free and made with Godot. I recently switch to Pixelorama coming from Aseprite because imo the development for the latter got a bit stale over the years while Pixelorama really seems to have a lot of momentum and community behind it. Also, Pixelorama being made with Godot is something I really love to see!
Thanks a lot for giving it a try and for the great recommendation! I’ll definitely check out Pixelorama — it looks like there’s a ton I can learn from it.
And I’ll keep working on improving my editor too!
I made something similar, albeit less stylised, a while back.
It's got animation. I'm not sure it's the ideal way to do it, but have a look if you want. I describe the approach here: https://bardhovde.com/posts/miko/
Shoutout to the legendary Deluxe Paint III. I worked with people who, 30 years after the release, still kept an old computer running just to be able to use Dpaint II and III. They said it was the best pixel editor ever made.
I'm curious, why use netify and not just github pages? AFAICT your app is just a static page. If so, there's no reason you need netify (which IIUC will require $$$ knock you off eventually). Is there some tutorial/LLM/template you followed that used netify? Were you planning on adding serve side features, user accounts, galleries? Just curious.
Haha, you’re absolutely right! I had built my blog with Astro before, and the tutorial I followed used Netlify for deployment. So I just stuck with it.
I don’t have any plans to add server-side features for now.
Anyway, thanks for your reply!!
I’ve always wanted to learn how to make sprites and pixel art, but I always got stuck. because I had no idea how the process should look like. Does anyone have any advice about going from unskilled to decent?
I have come across other articles that are similar in context but not as cleanly laid out.
The article doesn't go into the usage of software though. I think the design work flow, within software, would be greatly helpful in the understanding of achieving a great outcome. At least in a faster manner.
Gave it a quick try and liked it so far. Of course it's still quite basic but a good start I'd say. Looking forward to seeing more features being added.
To anyone looking for a more feature packed pixel art editor, I highly recommend https://github.com/Orama-Interactive/Pixelorama which is free and made with Godot. I recently switch to Pixelorama coming from Aseprite because imo the development for the latter got a bit stale over the years while Pixelorama really seems to have a lot of momentum and community behind it. Also, Pixelorama being made with Godot is something I really love to see!
Thanks a lot for giving it a try and for the great recommendation! I’ll definitely check out Pixelorama — it looks like there’s a ton I can learn from it. And I’ll keep working on improving my editor too!
Clickable links:
https://ayanamiii.netlify.app/
https://github.com/KamiC6238/ayanami
Looks great, congrats!
Thank you!!
Looks really cool! Well done.
I made something similar, albeit less stylised, a while back. It's got animation. I'm not sure it's the ideal way to do it, but have a look if you want. I describe the approach here: https://bardhovde.com/posts/miko/
Repo: https://github.com/bnhovde/miko Demo: https://mikoapp.netlify.app/
Thank you!! I’ll take a look. Really appreciate you sharing it!
It's really cool, I like it!
super clean
Shoutout to the legendary Deluxe Paint III. I worked with people who, 30 years after the release, still kept an old computer running just to be able to use Dpaint II and III. They said it was the best pixel editor ever made.
There is the open source VGA Paint 386 to get something similar: https://www.bttr-software.de/products/vp386/
Runs in DOSBox (i.e. runs everywhere and can be expected to keep working).
And of course also the open sourced A**desk Animator on various platforms (but I run that in DOSBox as well... great for doodling on the phone).
https://github.com/AnimatorPro
There's also PyDPainter. A reimplementation in python. https://pydpainter.org/
Fun fact, Deluxe Paint I was open sourced…
https://computerhistory.org/blog/electronic-arts-deluxepaint...
Not deluxe paint IV?
Heck, let's be honest: all revs were excellent. But, the artists I am referring to preferred dpaint 2/3.
Cute!
I'm curious, why use netify and not just github pages? AFAICT your app is just a static page. If so, there's no reason you need netify (which IIUC will require $$$ knock you off eventually). Is there some tutorial/LLM/template you followed that used netify? Were you planning on adding serve side features, user accounts, galleries? Just curious.
Haha, you’re absolutely right! I had built my blog with Astro before, and the tutorial I followed used Netlify for deployment. So I just stuck with it. I don’t have any plans to add server-side features for now. Anyway, thanks for your reply!!
I dont know much about pixel art and tools but I could not figure out how to add more tiles. I realize is probably a might dumb question
It starts with 4 (I think) how do I add an additional 2?
That’s not a dumb question at all — thanks for pointing it out! Right now, the canvas size is fixed, but I’m planning to support resizing soon.
I’ve always wanted to learn how to make sprites and pixel art, but I always got stuck. because I had no idea how the process should look like. Does anyone have any advice about going from unskilled to decent?
I recently wanted to learn the basics to help my son and came across this article that made the most sense to me.
Pixel Art Tutorial: Basics
https://www.derekyu.com/makegames/pixelart.html
I have come across other articles that are similar in context but not as cleanly laid out.
The article doesn't go into the usage of software though. I think the design work flow, within software, would be greatly helpful in the understanding of achieving a great outcome. At least in a faster manner.
I hope that helps!
http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/
Is a classic in this aspiring pixel artist space.
Maybe this can help. The image in the video is the one Steffest won the Oldskool Graphics Compo with at Revision 2025
https://youtu.be/kkjfk8zjaak
The program used can be found here https://www.stef.be/dpaint/
Start by shamelessly imitating (in private). Copy, tweak and extend from styles and artists you like. Your own style will develop over time.
Great example of this in the video by Brandon James Greer on drawing Final Fantasy characters in the Chrono Trigger style:
https://youtube.com/watch?v=KFp_FSTD2bs
That's such a fun game.
Thank you!!
Thank you
Thank you too!!