That you need to go to the center is not necessarily an issue, but it looks like there are cycles in the labyrinth, and that can ruins the "just follow the left/right wall" trick. I do not see for sure if there is any place where you may end up stuck in a loop though?
The article oddly argues the opposite, that it is difficult to solve because "each junction or fork never allows you to find an alternative route, but always leads to a dead end".
The article says that it is "intricate and difficult", and "has only one path leading to the center, and each junction or fork never allows you to find an alternative route, but always leads to a dead end". Unless I'm mistaken, that would make it easier, not more difficult, by guaranteeing that a hand-on-wall strategy would succeed. To defeat the strategy, at least one uninterrupted path must encircle the center of the labyrinth.
I don't know, but I would imagine the family that built this were descendants of Vettor Pisani, who helped save Venice during the Chiogga War.
Edit: I've seen two different spellings for Vettor Pisani.
If games teached me anything is always keep your left arm to the wall and keep going forward.
I was at the summer palace in Vienna last year, and managed to solve all the labyrithns there with the above simple bruteforce algorithm
https://en.wikipedia.org/wiki/Maze-solving_algorithm#Hand_On...
On this maze you need to go to the center so the rule might not apply
https://maps.app.goo.gl/mkndeAYwm5JqoDVKA
That you need to go to the center is not necessarily an issue, but it looks like there are cycles in the labyrinth, and that can ruins the "just follow the left/right wall" trick. I do not see for sure if there is any place where you may end up stuck in a loop though?
The article oddly argues the opposite, that it is difficult to solve because "each junction or fork never allows you to find an alternative route, but always leads to a dead end".
The article says that it is "intricate and difficult", and "has only one path leading to the center, and each junction or fork never allows you to find an alternative route, but always leads to a dead end". Unless I'm mistaken, that would make it easier, not more difficult, by guaranteeing that a hand-on-wall strategy would succeed. To defeat the strategy, at least one uninterrupted path must encircle the center of the labyrinth.