Is there an exposition of the ideas and results of conversational game theory in the format and authorial style of an academic paper? Even if there is no intention to submit it to e.g. neurips, creating and prominently linking to such a pdf could help not only to refine the ideas but to communicate to outsiders. The linked website takes a while to get to the point and filled up my crank-o-meter before I got answers to basic questions like “what loss are the agents trained on” or “what do you think the equilibrium of this game is and why do you think that.” The field has settled on the (paper, github, blog post) link triplet for good reason.
I would also love some more traditional explanation of the ideas. My impression is the author is operating outside "the field", in a traditional academic sense, whether you are referring to AI/ML or game theory research. I had a bit of a search for citations or other mentions of their 9x3 nerrative logic or Conversational Game theory and only found their own sites (in a few different places https://bigmotherdao.com/f-a-q/, parley.aikiwiki.com) or an article under some contention by the author themselves on RationalWiki https://rationalwiki.org/wiki/Rome_Viharo. The mentioned professor James H. Fallon doesn't appear to have clear links to project outside of what is stated in the article.
My crank-o-meter (great phrase) overflowed at this point, but I am also genuinely interested in some kind of more clarity around the ideas, or where they came from in an academic legacy sense, as they felt like they might have some interesting bones.
Maybe someone with stronger google foo can find more, or confirm absence?
Desktop, as opposed to mobile. (on mobile the site looks pretty similar to most others). On desktop it feels like a pdf, but extremely light weight (in a very nice way; loads quickly, scrolls perfectly [unlike pdfs], and isn't cluttered). Just a crisp experience.
There is a 77 minutes video in the Project Reviews page from the menu of the left. Maybe there is a demo in there but I didn't bother to check. It's conversational, it's text based, why didn't they include a textual demo in a page?
That's a static page with underlined text that are not links. Does anything interactive start after "Login With Google" (that I won't press) ? Anyway, my point is that they should have presented the transcript of at least one round of the process and demonstrate the improvement it produces. It's much less time consuming for a reader that does not want to invest hours in videos or actually taking part of the experiment. On the other side, those readers might not be of interest to the authors so this is a way to let them go.
Is there an exposition of the ideas and results of conversational game theory in the format and authorial style of an academic paper? Even if there is no intention to submit it to e.g. neurips, creating and prominently linking to such a pdf could help not only to refine the ideas but to communicate to outsiders. The linked website takes a while to get to the point and filled up my crank-o-meter before I got answers to basic questions like “what loss are the agents trained on” or “what do you think the equilibrium of this game is and why do you think that.” The field has settled on the (paper, github, blog post) link triplet for good reason.
I would also love some more traditional explanation of the ideas. My impression is the author is operating outside "the field", in a traditional academic sense, whether you are referring to AI/ML or game theory research. I had a bit of a search for citations or other mentions of their 9x3 nerrative logic or Conversational Game theory and only found their own sites (in a few different places https://bigmotherdao.com/f-a-q/, parley.aikiwiki.com) or an article under some contention by the author themselves on RationalWiki https://rationalwiki.org/wiki/Rome_Viharo. The mentioned professor James H. Fallon doesn't appear to have clear links to project outside of what is stated in the article.
My crank-o-meter (great phrase) overflowed at this point, but I am also genuinely interested in some kind of more clarity around the ideas, or where they came from in an academic legacy sense, as they felt like they might have some interesting bones.
Maybe someone with stronger google foo can find more, or confirm absence?
Quite like the desktop website. Feels like a pdf without the cruft.
What is a "desktop website"?
Desktop, as opposed to mobile. (on mobile the site looks pretty similar to most others). On desktop it feels like a pdf, but extremely light weight (in a very nice way; loads quickly, scrolls perfectly [unlike pdfs], and isn't cluttered). Just a crisp experience.
There is a 77 minutes video in the Project Reviews page from the menu of the left. Maybe there is a demo in there but I didn't bother to check. It's conversational, it's text based, why didn't they include a textual demo in a page?
parley.aikiwiki.com. ?
That's a static page with underlined text that are not links. Does anything interactive start after "Login With Google" (that I won't press) ? Anyway, my point is that they should have presented the transcript of at least one round of the process and demonstrate the improvement it produces. It's much less time consuming for a reader that does not want to invest hours in videos or actually taking part of the experiment. On the other side, those readers might not be of interest to the authors so this is a way to let them go.
Collective Intelligence for Ai and Human consensus building.