The sealiesoftware implementation is I believe a 68k emulator - and since many AfterDark modules back then did direct frame buffer access, the number of toolbox traps that would need to be implemented could well be quite small.
Oh man, this brings back memories. Loved this game, Maelstrom, and the Escape Velocity series of games which augmented this style of gameplay with an open world. So much fun. I pine for games that don’t need half and hour of cutscenes and a tutorial to learn to play.
The author of the original game:
http://www.sticksoftware.com/
The sealiesoftware implementation is I believe a 68k emulator - and since many AfterDark modules back then did direct frame buffer access, the number of toolbox traps that would need to be implemented could well be quite small.
I remember this one! In the same spirit was Maelstrom (Ambrosia) and HemiRoids.
https://macintoshgarden.org/games/hemiroids
Oh man, this brings back memories. Loved this game, Maelstrom, and the Escape Velocity series of games which augmented this style of gameplay with an open world. So much fun. I pine for games that don’t need half and hour of cutscenes and a tutorial to learn to play.
I have yet to try out Endless Sky, the open source EV tribute act. Could be good.
https://endless-sky.github.io
All I want is an Escape Velocity MMO
Hm, can this be done with other After Dark games, like Rodger Dodger?
For those wondering, this project ports the game to run in modern browsers. Cool!
Is there a port of AfterDark that runs on MacOS? Would love the nostalgia.