8 comments

  • salgernon 12 minutes ago

    The author of the original game:

    http://www.sticksoftware.com/

    The sealiesoftware implementation is I believe a 68k emulator - and since many AfterDark modules back then did direct frame buffer access, the number of toolbox traps that would need to be implemented could well be quite small.

  • card_zero 2 hours ago

    I remember this one! In the same spirit was Maelstrom (Ambrosia) and HemiRoids.

    https://macintoshgarden.org/games/hemiroids

    • raddan an hour ago

      Oh man, this brings back memories. Loved this game, Maelstrom, and the Escape Velocity series of games which augmented this style of gameplay with an open world. So much fun. I pine for games that don’t need half and hour of cutscenes and a tutorial to learn to play.

  • calf 33 minutes ago

    All I want is an Escape Velocity MMO

  • Sniffnoy an hour ago

    Hm, can this be done with other After Dark games, like Rodger Dodger?

  • aerostable_slug 2 hours ago

    For those wondering, this project ports the game to run in modern browsers. Cool!

  • nodesocket 2 hours ago

    Is there a port of AfterDark that runs on MacOS? Would love the nostalgia.