Quake 3 Source Code Review: Network Model (2012)

(fabiensanglard.net)

72 points | by mmh0000 8 hours ago ago

7 comments

  • EarlKing 4 hours ago

    Link to the first article in the series: https://fabiensanglard.net/quake3/index.php

  • ch33zer an hour ago

    Presumably some snapshot id number also gets sent to the client and is what gets acked?

  • brcmthrowaway 3 hours ago

    Is there any bullet propf open source middleware for this any more?

    • imafish a few seconds ago

      That’s a good question. Are you a bot?

    • javaunsafe2019 an hour ago

      What are you even asking?

  • smolder 3 hours ago

    The grammar is pretty bad, but good for a presumably non-native english user. Overall, it's a good article, especially when you consider that it's free. Game network code and predictive motion and rollback or input delay-based approaches are all fascinating to me. It is a hard problem to deal with network latency in a way that feels real-time and doesn't break a game.

    • up2isomorphism 2 hours ago

      Come on, it is funny to act like a German if you are not.