36 comments

  • neomantra 10 minutes ago

    This is very cool. Thank you for sharing your creativity with this game and its source! I love that it is accessed via ssh and is multiplayer.

    A screenshot or animated gif in the README might be helpful. Like others I can’t see the movie. Check out charm’s vhs tool to make these.

  • riffraff 4 hours ago

    As an Italian, some of the player names are hilarious.

    The game seems really cool and honestly really impressive, but it's hard to understand what you're supposed to do at any moment.

    You have a typo here https://github.com/ricott1/rebels-in-the-sky/blob/17f3e2a21e...

    Also, the Italian-food sounding names are hilarious, well played :)

    • discoinverno 4 hours ago

      Thanks! I agree, I really need to write a wiki or something. The problem is that this game started as a basketball managerial game and then got completely derailed as I kept implementing whatever I thought was cool at the moment.

      I think there are mainly 3 themes to play for:

      - Basketball: assemble the best possible team. Basically try to acquire as much money as possible to hire the best free agents;

      - Money: just try to get as rich as possible, using the market and in the future your asteroids;

      - Space adventure: get the best possible spaceship (more options will be available in future releases) and have fun in the spaceshooter game you can access from your team pane (button 'Space adventure').

      I tried to combine and summarize these 3 themes by having a reputation score assigned to your team, which can increase based on all 3 conditions. In the Swarm pane there is a Top Ranking window where the best crews are listed.

      • UomoNeroNero 3 hours ago

        Figata spaziale!!!! Sono qui a mascella spalancata

  • hinkley 21 minutes ago

    I have a friend who played FTL and I kept thinking that was just a fancy terminal game.

    • discoinverno 20 minutes ago

      Love FTL, would be sick to port it to terminal graphics

  • discoinverno 6 hours ago

    In case the trailer link doesn't work, here's another: https://rebels.frittura.org/demo_v1.0.18.mp4

  • kataklasm 4 hours ago

    Those planet/satellite animations are absolutely gorgeous!

  • discoinverno 4 hours ago

    My server can't handle all the traffic, guess it's an opportunity to show that the game doesn't need a central authority to keep working.

    I created another relayer and ssh node on 85.214.130.204, you can either ssh to this machine `ssh 85.214.130.204 -p 3788` (but the relaying won't work as it tries to connect to the old server), or start your local client with the flag `rebels -i 85.214.130.204` to specify the alternative relayer node ip address.

  • x0n 3 hours ago

    So much fun! Works fine on windows terminal too! mouse, keyb, colours -- all good.

    • discoinverno 3 hours ago

      Ahh nice to know! Never managed to test it

  • 20after4 2 hours ago

    This is really cool. Like a mix between TradeWars 2002 and sportsball management.

    Well played sir.

  • bensmoif 3 hours ago

    Please tell a story about the music ya'll chose for this, it's incredible.

  • nnx 3 hours ago

    - Space pirates?? - You know, pirates! but in space!!

  • dortmunddance 10 hours ago

    Interesting idea to have a completely p2p game! What cross-user interaction do you have in your game?

    • discoinverno 6 hours ago

      Thanks:)

      Basically users can interact by playing basketball games against each other or by trading players. This sort of interactions are handled with something similar to a TCP handshake, since we must ensure that we end up with a consistent state at the end (e.g. players are traded consistently).

      Because of this, it is not easy to have 'real-time' interactions: for example, when challenging each other, players only agree on the initial conditions of the game, which then is simulated independently (and deterministically) on both clients.

      • dortmunddance 5 hours ago

        Cool!

        Makes me think of blockchain: it is also a tool to ensure "consistent" state changes. Have you thought of moving your game on some blockchain?

        For example, XAI is a blockchain specifically designed for games, you should check it out

        • x0n 3 hours ago

          blockchain is too slow and completely inappropriate.

        • pizzafeelsright 5 hours ago

          this thread makes me want to build a platform

          I tend to lean toward the raft protocol vs blockchain due to storage

  • bartzokas 4 hours ago

    One question out of curiosity: Which library did u use for the graphics?

  • balbo321 10 hours ago

    Just curious, how are the results of the match decided? How much player agency is there?

    • discoinverno 6 hours ago

      At the beginning of the match, a match ID is created. Randomness is then seeded from this ID and every random event is determined consistently. If you want, a game could be completely simulated just based on the initial ID.