Steam releases new built-in recording feature

(store.steampowered.com)

56 points | by S0y 4 hours ago ago

8 comments

  • ChristianJacobs 3 hours ago

    I'm not the target audience for this, given that I don't post gaming videos online or share them with friends, but I think it's very nice how Valve is continuously creating cool new stuff for the masses.

    It's going to be an interesting time for developers playing with the new "events" API to find the right balance between too few and too many "events" to notify Steam about. Hope it won't carry too big a penalty for those not recording.

  • jdoss 2 hours ago

    The big question I have is how well does it work on Linux. I'd assume pretty well considering all of their work on making gaming on Linux a great experience, but if I stream on Discord my FPS tanks hard with an NVIDIA card and X11. I look forward to seeing how well does in comparison.

    • xnzakg 16 minutes ago

      Considering they're mentioning sharing videos from the steam deck, sure does look like they support Linux.

    • ninjin 2 hours ago

      May very well be a Discord issue as I have never had problems with either OBS or ffmpeg(1) for RTMP even on modest hardware when streaming on X11 and Linux with both NVIDIA and AMD cards.

    • sintax an hour ago

      Pretty poorly unfortunately. You're better off using OBS on linux to record your gaming sessions. Same as how you're better off using sunshine/moonlight to remote stream instead of their remote play feature.

  • pensatoio 3 hours ago

    With screenshot and video recording built in for so many years, this kind of rolling recording is a natural fit. I suspect most gamers will ditch Nivdia ShadowPlay.

  • jauntywundrkind 2 hours ago

    Absolutely super fire experience:

    > Timeline and Event Markers. The Steam Timeline appears whenever you’re actively recording. Timeline-enhanced games generate event markers as relevant game events happen. Steam achievements and screenshots automatically create markers as well.

    It's wild that games have done so so so little to expose the game to the world, to offer APIs. It's been Steam and a couple other major top-down drivers of yore (achievements) pushing games to think beyond the scope of the game window. Remarkable to me how close-minded & slow games have been, that they have to be pushed, to making the game relevant and interesting & enageable broadly.

    And a bit sad there aren't open protocols for games play with. It's various intermedies (each tied to their own marketplaces) or bust.

    Still, love to see it. And there's already a strong community of folks re-inplenting Steam SDK (ex: nucleus coop) at least, which is great.

    • pathartl 24 minutes ago

      Game devs are notoriously bad at integrating outside of the game loop. There's also the issue that there's over 15 years of games that support achievements and most of them will never be updated to a new API. The Steamworks API has been reverse engineered for a long time by pirates. People really don't realize how vendor locked in games are on Steam. It's convenient, but don't think for a second that you own the games.