Switch 2 will be backwards compatible with Switch

(videogameschronicle.com)

361 points | by ashitlerferad 2 months ago ago

230 comments

  • dmonitor 2 months ago

    This shouldn't come as a surprise to anyone. Nintendo has had a trend for the past couple decades of releasing "sequel" consoles that are essentially a modernized version of the old one with extra features, compatible with everything that released on the predecessor.

    With all three major console manufacturers prioritizing backwards compatibility, and the rise in PC gaming (universally backwards compatible), people are starting to catch on to the fact that old games don't "expire" after 10 years. I wouldn't be surprised if backwards compatibility just becomes the standard for all gaming consoles going forward.

    Tangential, but I'm also interested in seeing how games that released on old consoles and are continued to be played, like Fortnite, will support aging hardware. I don't like that Epic can one day announce the game just no longer works on that console, rendering your purchases null and void until you upgrade your hardware, but I can't expect them to update that version of the game forever.

    • jerf 2 months ago

      Games don't have the generational differences they used to. They're mature now. Tech is rarely the blocker anymore. The Switch was "underpowered" at release and is even more underpowered now but the space of "games that would run well on the Switch" is still fairly unexplored, not because anybody is bad but because the space is so big now.

      That hardware can no longer compete with platforms that don't throw away their entire library on every release is probably one of the first impacts of games finally maturing. My "next console" was a Steam Deck for partially this very reason, the fact that it came preloaded with years of previous acquisitions.

      We're also just seeing the leading edge of the game industry having to deal with the fact that it now has to compete against itself. There's been a number of articles about how $NEW_GAME never even reached a peak player count of something like Skyrim. I think that's currently being written as a sort of a "ha ha, that's sorta funny", but it represents a real problem. It is not unsolvable; Hollywood has always faced this issue and it has historically managed to make money anyhow. But I think AAA gaming is only just beginning to reckon with the fact that they aren't going to get a "free reset" on every console generation. $NEW_GAME really is is competition with Skyrim now, along with a lot of other things. It's not a joke, it's an emerging reality the industry is going to have to grapple with.

      • glenstein 2 months ago

        >not because anybody is bad but because the space is so big now.

        I completely agree but I would actually extend this principle even more aggressively. Even if, for whatever reason, we were hard capped technologically at Windows 98, even that space could be fruitfully explored practically without end, creating new genres, new stories, new games.

        Fiction writing carries on just fine in books, and music has certainly benefited from new tech and new methods but there would always be music even if that weren't the case, and same with cinema. I would put tabletop games in this category too. Its continued future viability, independent of future tech advancements may be an important factor in settling whether its art.

        Full credit to Nintendo for recognizing they had plenty of unused creative space to play in, and choosing to play by different rules.

        • wbl 2 months ago

          Factorio on a Pentium pro sounds very tricky to do effectively. Half Life still is great but the graphics in HL2 make it more immersive. That's slowed but I wouldn't cite 98 for that.

          • evoke4908 2 months ago

            On a resource constrained system, you'd be limited in how big and complex the world can be.

            Now imagine factorio, but in multiplayer the world calculations are divided amongst clients so you get a bigger and more complex world when you have more players.

      • BLKNSLVR 2 months ago

        It's an emerging reality, but it will be sustained by the market of kids and adult-kids who need "new thing" to play, and have a group of friends in the same boat.

        I've said before that I've got a list of games going back 20-odd years that I'd like to play through in retirement, so I'm not the target market, but for online multiplayer games there needs to be a player base that makes it worthwhile, and the swarms are fickle and fast-moving. Helldivers 2 being a recent example to where a large community swarmed.

        Having said that, and as someone else pointed out, enduring games like Fortnite will have to cut off certain aging hardware at some point if it's to remain a viable magnet to the swarms.

        Aside: I used to go to LANs back in the Quake2 days, and was annoyed with Counterstrike because it essentially halved the player pool of Q2 FFA fragfests. The fragmentation of the market has only continued since then, but the market has also greatly increased in size. I did very much enjoy the unchained chaos of large scale Q2/Q3 FFA and Rocket Arena. Good times.

      • mitthrowaway2 2 months ago

        > Hollywood has always faced this issue and it has historically managed to make money anyhow.

        It's harder for video games, because movies take only a couple hours to finish, and you generally want something you haven't seen before each movie night. Video games can take hundreds of hours to play to completion, and some games you can enjoy replaying tens of thousands of times. So the competition from the existing games library is very tough.

      • spwa4 2 months ago

        Either that, or you've gotten older. The young always want to play that one specific NEW game. Currently that usually means PS5, either Fortnite or Call Of Duty (and yes that one specific version). PS5 only has PS4 backward compatibility, and it isn't going to be emulated any time soon.

        • jsheard 2 months ago

          Fortnite and Call of Duty are not great examples given they both still run on the PS4. Even the latest Call of Duty iteration that launched barely two weeks ago still runs on last generation consoles, because there's still so many players who haven't felt the need to upgrade to the successor generation after four years.

          I don't think there's ever been a console generation before where the last generation was still getting big new releases this deep into the next one. The PS5 Pro is out now and the PS4 is still getting new games.

          • goosedragons 2 months ago

            From what I've heard only about 4% of CoD: BO6 buyers were on PS4. It might finally be getting to the point where it just no longer makes sense to craft an entirely different version for the older consoles. Perhaps Switch 2 getting CoD will keep the PS4 version on life support however.

            • bwilliams18 2 months ago

              I wonder how much effort it really takes to release a game for both PS4 and PS5, especially if you're already building it for Xbox and PC. PC requires you to support a wide array of performance capabilities, at least in theory making it easy to scale back performance to a previous-gen console; and they're probably still using an evolution of the same engine they were using for PS4, so at least to my mind it's a checkbox, some performance tuning and a bunch of QA. (at least in theory). maybe some different servers to support multiplayer - but since CoD supports cross play maybe not even that.

              • pcchristie 2 months ago

                Agreed, and 4 years into PS5, the onus on making the PS4 a "quality" experience is lower, vs. just giving PS4 owners "something" to play e.g. in developing markets where people mightn't have upgraded yet.

                An analogy I might draw is the FIFA games, where FIFA 14 came out on the PS4 and PS3, but also the PS2 and Wii, which were just roster updates of previous years (no new gameplay features whatsoever), and clearly that was acceptable to enough people to give EA the trouble of developing, printing and distributing.

          • notyourwork 2 months ago

            Or for years getting a ps5 was nearly impossible and so they gave up.

          • godzillabrennus 2 months ago

            Yeah but the only discernible difference to most gamers from last gen to this gen is load times… the ps5 pro side by side to a ps5 screenshot of an enhanced game vs the unenhanced version is crazy.

            • Narishma 2 months ago

              Crazy in what way? I don't think there's much of a difference in terms of visuals between a PS5 and a PS5 Pro, especially at common TV viewing distances.

              • 2 months ago
                [deleted]
        • jerf 2 months ago

          "The young always want to play that one specific NEW game."

          And people want to see that specific one NEW movie, too, not even just "the young". Even now, after all that has happened, Hollywood can still put butts in theater seats for a new movie, even though the attendees probably average several dozen movies at home and probably still have literally hundreds of movies they would enjoy as much or more than the one they are watching in the theater. A lengthy essay could be written on why, which I'll let someone else write.

          But I can promise you from personal experience that a 2024 gamer has an easier time picking up and enjoying a 2014 game than a 2004 gamer would have picking up a 1994 game, to the point that it is not even close.

          Checking a list of games from 2014... heck, I've got personal proof, my young teen recently started Shadows of Mordor. While it didn't "stick" (we got Skyrim somewhat after that and that has stuck, however, while initial release is 2011 on that the history is complicated and I won't complain if someone wants to forward-date that at least a bit), he wasn't like "oh my gosh this looks so bad and the QoL is so terrible I can't play this anymore". Others from 2014 include Super Smash Bros Wii U, Assassin's Creed IV: Black Flag, and The Last Of Us: Left Behind. Really not that dissimilar from what is being put out today.

          Whereas 2004 to 1994 is the delta between Grand Theft Auto - San Andreas and Sonic 3 and Knuckles. That's huge. Yes, I'm old enough to have been there and I can you from personal experience that in 2004 "Sonic 3 and Knuckles" was very definitely legacy in a way that The Last Of Us: Left Behind is not. If you tell someone today that you just started the latter, they might wonder why you're late to the party but they're not going to think anything more of it.

          • senko 2 months ago

            Case in point: I just bought Diablo 3 (released in 2012) on Switch the other day.

            I'm sure D4 is more modern, but the difference from D3 is nowhere near D2->D3 for the same time span (12 years).

            • spwa4 2 months ago

              I found it very effective to get my kids to watch a youtube movie about the game. That's often easy to do and it works like 10% of the time, which is far more than what happens when I show the game directly.

        • andy81 2 months ago

          League of Legends and Minecraft came out ~15 years ago and never left the top 10 most played PC games.

          It's hard to release new live-service games too. Many people will just be happy to play LoL for the rest of their lives.

          • fendy3002 2 months ago

            Uh no you're wrong. They'll play LOL for the rest of their lives indeed, but not happily. /s

        • fmbb 2 months ago

          > PS5 only has PS4 backward compatibility, and it isn't going to be emulated any time soon.

          But that compatibility is not achieved with emulation, right?

          The PS6 can hopefully keep compatibility with PS5 and PS4 in a similar way. Unless we are nearing some sort of ARM horizon for consoles, that is.

          • hajile 2 months ago

            RISC-V makes the most sense. It means they wouldn't be locked into one CPU supplier. Requiring a GPU based on RISC-V (or a separate open GPU ISA) could further insulate them from the current AMD lock-in.

            • spwa4 2 months ago

              I think you'll find it's a business decision, not technical limitations. Consoles are sold at a loss, so Sony needs people to buy games. Preventing old games from running helps with that.

              • hajile 2 months ago

                Keeping old games running on new hardware is ESSENTIAL for continued profits. Let's do the math.

                PSN had 123M subscriptions in 2023. Supposedly, 70% were essential, 13% were extra, and 17% were premium. Let's get the highest (per month) and lowest (per year) costs for each tier to give us a PSN income range.

                Essential $6.9B to $10.3B

                Extra $2.2B to $2.9B

                Premium $3.3B to $4.5B

                That gives a range between $12.4B to $17.7B or an average of almost exactly $15B.

                Sony Playstation generated $30B total revenue in 2023.

                HALF of their revenue is from PSN. The big selling point of the Extra/Premium subscriptions is game access. If these users switched back down to Essential because the PSN game service doesn't work, that would represent a $2.5B to $3B drop in revenue or around 10%.

                Sony supposedly makes around 30% of the asking price for new games. Making up $3B in lost revenue would require selling an extra $9B in games. Average video game prices in the US are $70 which means they'd have to sell almost 130M more games than they currently project they will sell.

                There are around 62M PS5 consoles meaning they'd have to sell an average of 2 more AAA games than projected every single year. I simply don't think that is possible.

          • jsheard 2 months ago

            > Unless we are nearing some sort of ARM horizon for consoles, that is.

            The documents accidentally leaked from the FTC vs. Microsoft trial revealed that Microsoft was at least considering switching to an ARM CPU with the next Xbox generation, but they hadn't decided yet at the time those documents were written. Either way they would still use an AMD GPU, so it would be AMD+AMD or ARM+AMD.

            • ChocolateGod 2 months ago

              Microsoft has been working on perfecting x86 emulation on ATM so it's not far fetched to think they could still keep backwards compatibility.

              • ChocolateGod 2 months ago

                ARM not ATM, not sure why Google Keyboard made that autocorrect.

        • otabdeveloper4 2 months ago

          You must have some very old young.

          The young I know play free mobile games they downloaded from clickbait ads.

        • pjmlp 2 months ago

          Most folks now play one, or a couple, of live service games and that is about it.

          A platform inside the platform.

          That is why console sales are so bad, in comparison with previous generations growth sales.

        • kbar13 2 months ago

          fortnite battle royale came out in 2017... hardly new at this point i think

          • 2 months ago
            [deleted]
      • raydev 2 months ago

        > the space of "games that would run well on the Switch" is still fairly unexplored

        That's not true at all, many games don't bother with the Switch at all because of dev costs, and Fortnite, one of the most popular games in the world, is struggling on the Switch. I know because I play FN on Switch occasionally, and you can quite literally see all the pain that went into making all that complexity work at approx 25fps.

        Even Nintendo can't make the latest Zeldas run at >30fps, and they're relatively low fidelity.

      • imtringued 2 months ago

        I stopped playing games in 2020 and when I started again late 2024 it was as if nothing has changed since say 2017. The most popular games are still very popular today. I think the reason for this is that I don't play games alone anymore. I always spend time playing with a friend I already know. All those single player games that come and go don't interest me.

      • fxtentacle 2 months ago

        You're absolutely spot-on!

        I've been organizing LAN parties with my friends for 26 years now and around 2010 to 2016 was the time when games became so good that stopped making sense to upgrade in-between LAN parties.

        - Left 4 Dead 2

        - Killing Floor 2

        - CS:GO

        - Grid 2

        - GTA V

        - StarCraft II

        plus nowadays there's stiff free competition, e.g.

        - Rocket League

        - Brawlhalla

        - Dota 2

        - LoL

        but also from OpenRA, which modernizes Red Alert.

        Plus, it's challenging to tell based on screenshots if you're looking at Assassin's Creed III (from 2012) or Assassin's Creed Mirage (from 2023) and there's been 7 !!! other Assassin's Creed games in between.

        And looking at the Switch, I'd say the situation for new games is brutal. There's lots of evergreen games with great replay-ability and thanks to the cartridges you can easily borrow them among a group of friends. It's been a while since I last bought a new one because there just wasn't anything different enough from what I already have and like.

        My biggest wish for the Switch has been that it'll one day drive my screen at 144Hz to make movement smooth. And it looks like Nintendo is going to deliver exactly that: More powerful hardware for the same old games.

        I wonder if Nintendo will also eventually be forced to implement a subscription model and/or if they will start to aggressively push older games without updates out of their store (like what Apple does) because otherwise I just don't see many openings for developers to build a new Switch game and make the financials work. Currently, you're competing with a back catalogue of 4,747 games, so good luck finding anything where you can stand out by being better.

        • dmonitor 2 months ago

          Backlog doesn't seem to intimidate people off of Steam, so it's not a huge concern for smaller publishers. It's the big publishers trying to break into multiplayer that have hurdles to jump through. Just look at Concord: an "okay" game with few glitches and high quality graphics that probably would've done well had it not come out after a half dozen games did it better.

        • thaumasiotes 2 months ago

          > I've been organizing LAN parties with my friends for 26 years now

          > - StarCraft II

          I thought Starcraft II didn't allow LAN play?

          • arwineap 2 months ago

            You can play at a LAN party so long as your network is connected to internet

            So yes, technically not a LAN game, but in practical terms any modern LAN party also probably has internet. It's not the hurdle it used to be.

          • LakesAndTrees 2 months ago

            Small SC II events still get referred to as “LAN” often because, while it requires an online connection, it’s still the same vibe/format: a bunch of boxes in a room.

      • thaumasiotes 2 months ago

        > That hardware can no longer compete with platforms that don't throw away their entire library on every release is probably one of the first impacts of games finally maturing. My "next console" was a Steam Deck for partially this very reason, the fact that it came preloaded with years of previous acquisitions.

        This was something that confused me about the concept of consoles in the 90s. The nonexistent value proposition of a console hasn't changed since then.

        I assume they serve two purposes:

        (1) They're marketed as toys you might buy for someone as a gift.

        (2) You might own a console if you don't want to own a computer.

        Purpose (2) seems to have withered and died.

        > There's been a number of articles about how $NEW_GAME never even reached a peak player count of something like Skyrim. I think that's currently being written as a sort of a "ha ha, that's sorta funny", but it represents a real problem. It is not unsolvable; Hollywood has always faced this issue and it has historically managed to make money anyhow.

        One major aspect of copyright law is making it difficult for people to consume media from the past.

        • JohnBooty 2 months ago

          (3) Play console-exclusive games (or they want to play online with their friends who do)

          (4) Don't have money for computer (there is a lot of overlap here, a PC may or may not be cheaper in cases for a given perf level)

          (5) Gift bought by non tech-savvy family member

          (6) Do own a computer, but just want a different and more plug and play device to relax with after staring at said computer for 10 hours a day

          • LakesAndTrees 2 months ago

            (7) get super uncomfortable sitting in the office chair all day and just want to play on the couch with the TV.

            • ahartmetz 2 months ago

              That's actually (6) - a living room PC with Steam 10ft UI and a wireless game controller is a thing.

              • LakesAndTrees 2 months ago

                That's true to an extent, but it's also quite a bit more expensive than the $300 (CAD) I paid for an XBOX with 2 controllers, and I had the side benefit of being able to easily play with the kids (who find it easy to use).

            • high_na_euv 2 months ago

              Isnt such setting doable with PC?

              • LakesAndTrees 2 months ago

                Surely - but with kids, an XBOX also offered the ability to share the experience a little easier.

          • thaumasiotes 2 months ago

            I don't think (1) and (5) are different ideas?

      • the_duke 2 months ago

        It's true that the progress in games is much slower now, but I believe in the console world the main factor is hardware.

        Consoles used to have very bespoke architectures, but now are switching to customized versions of relatively off-the-shelf components. Both the PS5 and the last XBox use x86 AMD CPU+GPU combos, probably a variation of their regular G product line.

        • Gigachad 2 months ago

          This results in better games with more content, and every game releasing on every platform.

          The games on the Wii might have been super novel, and innovative, but most of them were kind of junk that wouldn't pass today. Now most new games seem to come with 100+ hours of content and extremely polished gameplay. Rather than building 4 games for 4 platforms, you can spend 4x more to develop one game.

    • maxsilver 2 months ago

      > I don't like that Epic can one day announce the game just no longer works on that console, rendering your purchases null and void until you upgrade your hardware, but I can't expect them to update that version of the game forever.

      Traditionally for these "Live Service"-type games, they announce cutting support for a console, but let you carry your purchases in that specific game (subscription, add-on items, etc), forward to the same game on the next gen of that console.

      For example, how Final Fantasy 14 ended PS3 support - https://www.gamedeveloper.com/game-platforms/-i-final-fantas... and how Grand Theft Auto 5 ended PS3 support - https://www.ign.com/articles/gta-online-support-ending-xbox-...

      It's not a guarantee, but I'd expect something similar for Fortnite.

      • dmonitor 2 months ago

        It's definitely the case for Fortnite, but it still doesn't sit well with me that a service bought on specific hardware can just be taken away with no recourse. I'm not sure what if anything can or should be done about it, but it's weird knowing that many of the most popular PS4 games will be straight up unplayable in a few years

      • jonny_eh 2 months ago

        It's like how mobile games can stop supporting old phones. e.g. Hearthstone

    • qwytw 2 months ago

      > prioritizing backwards compatibility

      Backwards compatibility is very "cheap" these days though? With no arcane architectures and chip designs. PS5 and Xbox are basically just generic PCs running a restricted OS and Switch is just a phone/tablet.

      • kimixa 2 months ago

        Depends on the level of hardware access.

        If the GPU access is through a relatively "thick" API like DX/Vulkan and shaders stored in an intermediate representation like DXIL or SPIR-V, sure, swapping out the hardware implementation is relatively easy.

        But if they're shipping GPU ISA binaries as the shaders, you'll have a much harder time ensuring compatibility.

        Same with things like synchronization, on both the CPU and GPU (and any other offload devices like DSPs or future NPUs). If they use API-provided mechanisms, and those are used /correctly/, then the implementation can likely be changed. But if they cycle-count and rely on specific device timing, again all bets are off.

        Things like DX12 and Vulkan have a large number of sync points and state transition metadata to allow different implementations to be "correct" in things like cache or format conversions (like compression). Not all those transitions are required for every vendor's hardware, and we regularly see issues caused by apps not "correctly" using them when the spec says it's required, as the vendor's hardware they happened to test on didn't require that one specific transition that another implementation might, or they happened across some timing that didn't happen to hit issues.

        I guess my point is Compatibility is hard even if the APIs are intentionally designed to allow it. I have no idea how much the idea of such compatibility has been baked into console APIs in the first place. One of the primary advantages of consoles is to allow simplifications allowed by targeting limited hardware, so I can only assume they're less compatibility focused than the PC APIs we already have Big Problems with.

        • fngjdflmdflg 2 months ago

          This exactly. NVN is lower level than dx12/Vulkan and is probably more comparable to Sony's graphics APIs in terms of how low level it is.* And even if the NVN version itself remained the same, consoles use precompiled shaders as you say, so unless you keep that API stable between generations as well you are going to need to do some form of translation between the new and old APIs.

          * I've never used NVN but I imagine it must be very low level otherwise developers would not be using it instead of Vulkan which is also supported by the Switch. Feel free to correct me here or clarify if I'm right on this.

      • DanielHB 2 months ago

        It is cheap only if you don't change CPU or GPU architectures. This is why the PS4 doesn't have PS3 compatibility.

        When apple switched to ARM even with x64->ARMv8 translation layer (NOT emulating) it was still noticeably slow in a lot of software. Even though some x64 games worked on ARM macs they still lost A LOT of performance.

        The backwards compatibility of the PS2 was due to the PS2 literally including an extra PS1 CPU (technically PS1-like CPU underclocked to match the original PS1 CPU when running PS1 games). On PS2 games this PS1 CPU handled only I/O so it wasn't completely wasted when running PS2 games.

        https://en.wikipedia.org/wiki/PlayStation_2_technical_specif...

        The PS2 CPU is a MIPS III while the PS1 CPU is a MIPS I. I am not an expert but I think but I think MIPS III is only backwards compatible to MIPS II, not MIPS I

    • Taylor_OD 2 months ago

      "Nintendo has had a trend for the past couple decades of releasing "sequel" consoles that are essentially a modernized version of the old one with extra features, compatible with everything that released on the predecessor."

      Isnt it pretty much just the Wii and Wii U? I guess you could play GameCube disks on a Wii but calling the Wii a modernized version of the GameCube is a real stretch.

      • red_admiral 2 months ago

        GB/GBc/GBa, DS/3DS (we don't talk about DSi) come to mind if you count them as consoles. You can even play GBa in the original DS, but not in the 3DS as far as I know.

        • Lammy 2 months ago

          DSi XL (LL) is actually my favorite way to play DS games because the screen is huge (and IPS!) but is in the native DS resolution of 256×192 pixels. DS games on 3DS-derivatives look like blurry garbage because they get scaled up to 320×240px for display on the 3DS's 800×240px (400×240px per eye) panel.

          • jsheard 2 months ago

            If you hold down the start button while booting a DS game then the 3DS will render it with 1:1 pixels instead of ugly scaling, but then you're not using the whole display so a DSi XL is still better.

          • derefr 2 months ago

            I'm surprised there isn't a 3DS mod to bodge in a fancy modern panel with enough DPI to hit the lowest common multiple of those screens' resolutions, such that it can pull off a full-coverage integer-scaled mode for both DS and 3DS games. (There certainly exist enough mods that do this for GB/GBC!)

            • mmaniac 2 months ago

              Would they still support autostereoscopic 3D, though?

              I'd kill to see a New 2DS XL with this mod, however...

          • red_admiral a month ago

            Now I'm curious if anyone has tried the 3DS XL?

        • tripplyons 2 months ago

          The 3DS actually has a GBA CPU that was used when Nintendo gave some free GBA games away to early 3DS buyers after they lowered the price, as a sort of refund for the difference in prices. You can access it now buy jailbreaking your 3DS, but if you have a New 3DS, emulation on the main CPU is more convenient.

          • jamesgeck0 2 months ago

            Similar situation with the Wii U. It was technically capable of natively running GameCube games, but Nintendo locked out the functionality. It can enabled with homebrew.

        • SkyBelow 2 months ago

          >(we don't talk about DSi)

          New 3DS crying in the corner because it didn't even get a side mention, which about matches the number of exclusives it had.

        • 2 months ago
          [deleted]
      • jtsnow 2 months ago

        In addition to supporting GameCube discs, the Wii had physical ports for plugging in GameCube controllers and memory cards. So, not much of a stretch.

        • user_of_the_wek 2 months ago

          The Wii Hardware was also basically a beefed up GameCube. Plus the Wiimote.

        • extraduder_ire 2 months ago

          They even released a version of the wii without the gamecube ports or compatability (before the wii mini) which immediately supports gamecube games again if you solder the ports back on.

        • scrame 2 months ago

          yeah and the DS had a GBA cartridge slot.

      • bitwize 2 months ago

        That's exactly what they called it when its internals became known: an enhanced Gamecube with waggle controls.

        The graphics chip was even fixed-function, like the Gamecube's, not shader-based like the Xbox 360 or PS3.

        • gjsman-1000 2 months ago

          > The graphics chip

          The graphics architecture was even the same between Wii and GameCube - ATI's Flipper, just with 50% higher clocks on the Wii.

          • monocasa 2 months ago

            And in fact bug for bug compatible.

      • sigh_again 2 months ago

        The Wii is pretty much a souped up Gamecube, hardware wise. the GPU, Hollywood (Wii) is a faster Flipper (GameCube). The CPU is an IBM PPC Broadwell, the direct successor to the Gekko in the GameCube. Memory, etc. The only difference is the controllers, really. And even then, since everything was external including the IR bar, there wouldn't be much preventing you from doing this on the GameCube. The very reason you can pop in a GameCube game in it and have it run without emulation is because... It's the same, but faster. Same thing that the Switch and Switch 2 will be.

      • aurareturn 2 months ago

        Wii, Wii U, GBC, GBA, DS, 3DS all had backwards compatibility.

        • estebank 2 months ago

          Technically, so did the SNES with the NES, it was just never really exposed. SMB all-stars started as SMB3 running directly on SNES. And you had the Super GameBoy, but that was little more than a GameBoy in a cartridge.

          • derefr 2 months ago

            > Technically, so did the SNES with the NES, it was just never really exposed.

            I've always wondered how true this is — I feel like if it was literally true, we'd see a lot of NES ROMhacks that involve editing the ROM's layout and metadata bits just enough that it's now a SNES ROM, and then taking advantage of SNES capabilities in the mod. But I don't believe I've ever seen something like that.

            I do understand that the SNES CPU is basically a "very extended" 6502; and that the SNES PPU's default-on-boot graphics mode is compatible with drawing NES-PPU-formatted CHR-ROM data; and that there's a "legacy compatibility" joypad input MMIO in the right place in address space to allow a game that was programmed for the NES to read the "NES subset" of a SNES controller's buttons.

            But is the SNES's (variant) 65C816 ISA a strict superset of the NES's (variant) 6502 ISA? Or would they have had to effectively go through the assembly code of SMB3 with a fine-toothed comb, fixing up little compatibilities in the available instructions here and there, to get it to run on the SNES?

            (Though actually, even if they did have to do that, I imagine it would be still be possible to automate that process — i.e. it would be theoretically possible to write a NES-to-SNES static transpiler. In fact, it's so seemingly-tenable, that I'm a bit surprised to have never heard of such a project!)

            • benchloftbrunch a month ago

              > the SNES PPU's default-on-boot graphics mode is compatible with drawing NES-PPU-formatted CHR-ROM data;

              SNES 2bpp tile format is actually identical to the Game Boy's format; iirc the difference from NES is that the bitplanes are interleaved instead of separate.

              > But is the SNES's (variant) 65C816 ISA a strict superset of the NES's (variant) 6502 ISA?

              Mostly yes, the biggest exception being the infamous illegal opcodes which a few NES games did use. The other being that decimal mode actually works.

              The main challenge in porting a game from NES to SNES would have been with the wildly different PPU and audio systems.

              > it would be theoretically possible to write a NES-to-SNES static transpiler.

              For simple games, static translation might be possible, but later era NES games' widespread use of cycle-timed raster effects and bank switching mappers makes it more complicated. (You could theoretically put such a mapper in an SNES cart too, but nobody did that.)

            • Uvix 2 months ago

              There's at least one such effort, Project Nested: https://github.com/Myself086/Project-Nested

          • simondotau 2 months ago

            The Sega Mega Drive (Genesis) had backwards compatibility with the Master System. Unlike the Super Game Boy, the Power Base Converter was barely more than a cartridge pass-through adapter. The Mega Drive’s 68000 is idled and its Z80 sound co-processor takes control as the main CPU.

            https://segaretro.org/Power_Base_Converter

      • lbschenkel 2 months ago

        It's not a "stretch", it is exactly that. It's widely known by anyone familiar with the hardware that Gamecube and Wii are basically the same console: it's the exact same architecture but the Wii has upgraded/faster components and (this whas the key:) different peripherals and bet on the motion controls. It's more or less like comparing the Intel 386SX with 20 MHz and the AMD 386DX with 40 MHz.

        You could just ask the developers of Dolphin (Gamecube/Wii emulator). There's a reason for why the same emulator can emulate both consoles.

      • 2 months ago
        [deleted]
      • causi 2 months ago

        Incorrect. The Wii is far more similar to the Gamecube than the WiiU.

    • inasio 2 months ago

      The Mac is a weird counter example here, the move to 64 bits resulted in many games with official Mac ports (e.g. most of Valve's: Half Life, Portal, etc) no longer being able to run on modern versions of OSX

      • lloeki 2 months ago

        I'm certainly not blaming game makers in general because of the situation of Apple dropping 32bit Intel support, but I think Valve is a different story:

        - They've been very diligent in the past about keeping their games up to date.

        - Valve owning Steam means their flagship games are a strong signal about macOS support on Steam.

        - If they really wanted, they could; they certainly have the resources to do so should they want to+; which means, they don't want to, which is a signal in the other direction: they stopped caring about macOS.

        + HL1 has a FOSS engine that apparently supports it, and more: https://github.com/FWGS/xash3d-fwgs/blob/master/Documentatio...

      • numpad0 2 months ago

        macOS is actually notorious for lack of binary compatibility. Most commercial apps are online distributed, and most non-commercial are open source, so they're quickly updated and compatibility issues are less often noticed.

    • CM30 2 months ago

      It definitely shouldn't come as a surprise to anyone, and should be the obvious choice to make on Nintendo's side too...

      But it's probably worth noting that it's Nintendo we're talking about, and the games industry as a whole. They have a tendency to make questionable decisions that people could immediately tell were questionable decisions, either for anti consumer reasons or just not knowing the market.

      So while the odds of the Switch 2 being backwards compatible were really high, and we all knew it was the obvious choice to make, there was still always a worry that it wouldn't happen for some ridiculous reason or another.

    • pjmlp 2 months ago

      I always find interesting the issue regarding PC gaming on the rise, because in the Iberian Penisula game consoles never were that big.

      We grew from the 8 bit home computers, lived through 16 bit home computers and settled in PC gaming.

      Nintendo was mostly about those game & watch handhelds, naturally SEGA and PlayStation became relevant, replaced by XBox and PlayStation, but always on the shadow of PC gaming.

    • starquake 2 months ago

      Although the handhelds have been backwards compatible, only the Wii and the Wii U had backwards compatibility. The SNES, N64, Gamecube and Switch did not have backwards compatibility.

      • drrotmos 2 months ago

        The SNES and the Gamecube did have the Super Game Boy and Game Boy Player respectively though, but I'd probably count that as sideward compatibility rather than backward compatibility.

      • dmonitor 2 months ago

        I said "past couple decades" for a reason. The N64 is pushing 30

    • 2 months ago
      [deleted]
    • 14 2 months ago

      Lucky for you Fortnite is and always has been a free game. If you were foolish enough to pay to dress up your characters well then thank you for supporting that business model so I can let my kids play for free. Power to you if you can afford to drop money on digital clothing for a game you spend on what ever you like. But I just see it as bad a smoking. Kids are like junkies wanting to buy clothing for a game mean while them and their parents are living in rags. It’s an addiction and kids are put up against their peers or will be on the outside if they can’t get the latest skin. So stupid it went that way and any game that has kids playing it should not allow in game purchases like that.

      • iknowstuff 2 months ago

        babe. there were so many stupid toys and collectibles for kids until the 2000s. chill out lol

    • evoke4908 2 months ago

      Part of it is that consoles are just PCs now. There is absolutely no excuse to not be backwards compatible in the current day.

      But by the same token, consumers are realizing that consoles are just a less useful version of a gaming PC. The real deal has infinitely more utility for not much more money. Console makers are trying to sweeten the pot (or staunch the bleeding) by artificially expanding their library with prior generation games. At least until they get bored and decide to black hole all those same games, Sega.

      Frankly I don't see any point to consoles anymore apart from the Console Experience(TM). A PC does it better, faster, cheaper, with literally more games than your entire extended family can play in their combined lifetimes. It also does literally anything else you could want.

      A console plays games and streams Netflix and that's about it. It has an artificially limited number of titles, and after a point will never get more and will become a stupidly expensive paperweight. A gaming PC can be useful for over a decade with no upgrades.

      Especially since couch co-op is no longer a thing game studios are interested in, there's just no point. I don't expect to ever buy another console.

    • causi 2 months ago

      Shoot, they don't need a hardware generation to do that. ActiBlizz told everyone who spent $40 on Overwatch "Fuck you, go play a different game".

  • bladderlover21 2 months ago

    And this reveals the real reason Nintendo came after Switch emulators - to buy some extra time before Switch 2 gets properly emulated.

    • jsheard 2 months ago

      The hard part of emulating the Switch 2 probably isn't going to be the actual emulation, but breaking the security so that the games and firmware can be extracted and decrypted. Nintendo pretty much nailed their software security with the Switch 1 but were undone by catastrophic hardware bugs, so we'll have to see how well they learned their lesson on the hardware front next time.

      Microsoft and Sony have demonstrated that hardware security can be more or less perfected, neither of their systems have been compromised via hardware attacks for several generations now.

      • kregasaurusrex 2 months ago

        The main hardware security bugs[0] were very low hanging fruit associated with taking over the boot chain at ring 0- it's more likely that Nintendo themselves were in a rush to get the product on the market after the perceived failure of the Wii U. Even with a secure software stack, people found a way to defeat the Xbox 360 hardware[1] by physically drilling into a chip that enforced a software lock, and George Hotz became known for his work in finding ECDSA flaws in the PS3. Companies can design these locks to last for a few years of a console's lifespan, but I think people now are determined enough to dive into these difficult problems that they're unlikely to be secured forever.

        [0] https://www.gamesindustry.biz/unpatchable-hardware-exploit-l...

        [1] https://gbatemp.net/threads/scanned-drilling-template-16d4s-...

        • jsheard 2 months ago

          There's a reason why you have to go back to the 360 and PS3 for those examples, Sony and Microsoft stepped up their hardware security dramatically after that generation. Neither the PS4, PS5, Xbox One or Xbox Series systems have ever been compromised via hardware attacks, and those earlier ones are over a decade old now.

          The Xboxes have held up extremely well on the software front as well, and although the Playstation software isn't so robust (they use FreeBSD and routinely get owned by upstream CVEs) their secure boot has never been broken, which limits how much you can do with a software jailbreak. PS3 jailbreaks had continuity where you could upgrade an exploitable firmware to a non-exploitable one while retaining a backdoor, but the PS4s secure boot put an end to that.

          • pjmlp 2 months ago

            Also a note that the XBox security CPU, Pluton is a requirement for more recent PC hardware architecture designs.

            And for Rust fans, its firmware has been rewriten.

          • 2 months ago
            [deleted]
          • realusername 2 months ago

            That's not the only reason, Microsoft and Sony did improve their security a lot but their console are also much less juicy targets than in the past as well. The Xbox and the Playstation have way less exclusive games than in the past and the difference with the PC is much smaller nowadays

        • Lammy 2 months ago

          > it's more likely that Nintendo themselves were in a rush to get the product on the market after the perceived failure of the Wii U

          Perceived failure of the Wii U and the total reboot of the Switch project itself: https://mynintendonews.com/2020/12/22/nintendo-leak-shows-sw...

        • blharr 2 months ago

          I mean, it is a classic example. If you have access to the hardware and the dedication to do so, you could break almost any security. That's a hilarious example to physically drill into a chip, though

          • audunw 2 months ago

            This could be “famous last words”, but as someone who has worked with chip security I’d be very surprised if anyone breaks this generation of hardware at the chip level.

            A decade ago the engineers designing these chips knew there were several angles of attack but there just wasn’t enough resources put into closing these holes.

            Now every know angle of attack is closed. Even if you delid the chip and reverse engineer every single gate and can probe individual metal wires on the chip, it’ll still be nearly impossible to break the hardware security. Power supply and EM glitching is also protected against (can’t speak for Switch 2 but I’m speaking in general about chips going forward)

            Could be bugs and mistakes that allows someone to bypass security, of course. Both in hardware and software. But I don’t think there will be general purpose angles of attack that can be used to bypass security going forward.

            • jsheard 2 months ago

              > Power supply and EM glitching is also protected against (can’t speak for Switch 2 but I’m speaking in general about chips going forward)

              Microsoft talked openly about implementing those safeguards in the Xbox One, and they've held up for a decade or so now.

              https://www.youtube.com/watch?v=U7VwtOrwceo

            • ls612 2 months ago

              I think it is less that such a thing isn't possible and more that it isn't possible on "guy alone in his basement" resource and expertise constraints. And because of awful laws like DMCA 1201 if you get beyond that, or if your work becomes widely known, you will become Nintendo's new lifetime indentured servant courtesy of Uncle Sam.

      • farseer 2 months ago

        Microsoft and Sony have successfully prevented their systems from being jtaged or mod-chipped. Not sure you can prevent dumping the actual game binary on the internet. That has lots of software and hardware attack vectors and only needs to be done once by a professional enthusiast.

        • jsheard 2 months ago

          The game binaries are encrypted, sure you can image the Blurays and put them online but they won't do anyone much good without access to the keys buried in the firmware, which are also a moving target since they can be rotated via mandatory firmware updates if they get compromised. In the case of the Switch, you also have to contend with the proprietary carts requiring a crypto handshake before they'll let you even read the encrypted game data.

          • gcr 2 months ago

            What on earth do you mean? How does a physical blu-ray’s encryption keys get rotated?

            Do you mean that the protection on the firmware gets refreshed with updates, but the secret it protects always stays the same?

            • jsheard 2 months ago

              I mean the keys can be rotated for future game releases, so extracting the keys from firmware X doesn't allow you to decrypt all new physical games in perpetuity, because past a certain point they'll start using a key that only exists in firmware Y onwards. Key rotation was moot in the case of the Switch 1 since the early models were so thoroughly broken that Nintendo couldn't do anything to stop the new keys from being extracted every time, but it worked for Sony and Microsoft whose systems generally only get one-off software exploits that can be closed forever via firmware updates.

        • downrightmike 2 months ago

          MSFT largely did this by building the xbox platform basically on a local hyper-v system that they can control and not have to worry about hardware.

      • Gigachad 2 months ago

        The modern versions of the switch with those catastrophic bugs patched are still hackable though through mod chips. It's too hard for the casual user to install, but it's plenty accessible for a hacker who just wants to dump ROMs and reverse engineer the OS.

        Even if the software is absolutely bulletproof, you can hack almost everything by modifying the hardware. Cutting the power of the CPU for a tiny amount of time for example can cause it to glitch in a way that bypasses the security checks. This is accessible enough for at least one person to get in and dump games.

        • mmaniac 2 months ago

          Modchips on newer Switches use fault injections (clock/voltage glitching) but there exist mitigations for those. The Xbox One is confirmed to use them.

          I encourage you to watch this video where Microsoft describes the security design of the Xbox One, which so far has been almost bulletproof.

          https://www.youtube.com/watch?v=U7VwtOrwceo

          • Gigachad 2 months ago

            Incredible video. The engineering effort that goes in to this stuff is unreal.

            I’d be mad about this, but I’ve got a Steam Deck which is fully unrestricted. I guess the trade off is not being able to play competitive online due to the lack of cheating prevention.

      • akira2501 2 months ago

        > can be more or less perfected

        When it comes to video games. That's not much of a demonstration in the grand scheme of things.

    • hbn 2 months ago

      There's also the fact that their games keep leaking a week or 2 head of release, so people can play them earlier and with better performance by downloading the leaked game and playing on an emulator.

      I think Nintendo has a case to make that Switch emulation is costing them real money.

      • ronsor 2 months ago

        Sounds like Nintendo's problem. They should step up their security to prevent leaks.

        As for people choosing an emulator over buying a Switch: too bad, that's how competition works.

    • ashconnor 2 months ago

      Mig Switch should work then.

    • moralestapia 2 months ago

      [flagged]

  • vunderba 2 months ago

    They're being purposely coy though on what this actually means. Backwards compatibility with digital/e-games, or backwards compatible with the physical carts?

    • antonyt 2 months ago

      I'd be shocked if it doesn't support physical carts, given Nintendo's history with backwards compatibility. And given the rough equivalence of digital games and carts on the Switch, I'm hoping that means digital purchases transfer too - but that would be a first for Nintendo, I think. Fingers crossed!

      • hbn 2 months ago

        From what I understand, people are much more into physical media in Japan. Nintendo also actually finishes their games and gets a working build ready before release so the carts actually have a game on them that don't require a patch, which is unfortunately not standard across the industry.

      • mattl 2 months ago

        You could transfer your digital games from the Wii to the Wii U, but it wasn't done for you.

    • tastyfreeze 2 months ago

      There isn't a technical reason to change the cartridge format. I don't see why they wouldn't just use the same carts if backwards compatibility is the goal.

      • CountHackulus 2 months ago

        Because they can get more money by selling the same game twice. But they can still claim backwards compatibility with download-only games.

      • klausa 2 months ago

        You probably want to add a notch or something that makes it impossible to put the "new" carts into the "old" slots; like they did for DS/3DS:

        http://i.imgur.com/OQLR0xM.jpg

      • WhereIsTheTruth 2 months ago

        there always is:

        - smaller

        - energy efficient

        - cost saving

        and they are all valid reasons, it's a handheld, the form factor will evolve until perfected

        • toast0 2 months ago

          The carts are already plenty small. Yes, they could be smaller, but any smaller (without being downloads only) and they'd be difficult to handle.

          For cost, they could likely reduce the pincount for new cartridges, by changing the number of data pins, but that doesn't preclude using the same slot. Reducing cost of cartridges is more effective than reducing the cost of the console. Reducing pin count would probably save more money than shrinking the small amount of plastic case.

          For energy efficiency, maybe they can eliminate 3.3v and only keep 1.8v for new carts, maybe redesign the insertion detection pins to detect old and new.

          • jonhohle 2 months ago

            The carts are shockingly big compared to Vita carts. The plastic housing with a PCB sliding around underneath always felt cheap to me compared to any cart from the late 80s to current.

        • micromacrofoot 2 months ago

          they could have made them smaller the first time around, but I have to imagine they intentionally chose not to — we have to remember that they're also optimizing these things for children... so smaller isn't always better for things like swallowing (which is why they add a bitterant to the current cards)

          • vundercind 2 months ago

            Even at the size they are, I wish they were closer to GBA—cart sized.

            • taikahessu 2 months ago

              You wouldn't vacuum a cartridge.

      • mkjonesuk 2 months ago

        There are now cart dumpers that can copy and store multiple Switch games on an SD card. If the same form factor is used its likely these will still work for original Switch games.

        • jerf 2 months ago

          I would be unsurprised if the cartridge has the same form factor but has internal differences for Switch2-only games. If they want to try to lock Switch2 cartridges down more, there's plenty of ways to do that while maintaining a similar enough form factor for Switch1 compatibility.

          • mmaniac 2 months ago

            NDS and 3DS cartridges had a similar form factor but operated by a completely different protocol. I expect Switch 2 to do something like that, given that piracy-enabling cartridge emulators for the Switch 1 currently exist.

          • mattl 2 months ago

            I suspect the cartridge will be similar but have a notch on it that prevents it being inserted into a Switch console.

            This is how Game Boy Color, DSi and 3DS systems handled being able to accept games from older models worked.

    • CatWChainsaw 2 months ago

      I don't game nearly as much anymore but my understanding is that Nintendo may be the last console maker to regularly produce physical games. Newest Xbox doesn't even have an optical disk drive, I believe?

      Nintendo also seems to be the least price gouge-y, in terms of lootboxes and microtransactions and other bullshit. Now I wish that didn't come with the tradeoff of them being completely anal when it comes to people posting OSTs online but I guess I'll take it.

      • Uvix 2 months ago

        The newest Xbox model doesn't have any new features; they stripped the drive so they could offer a lower-cost model. And while the newest PlayStation model doesn't have a drive, they sell one separately. So physical games are still alive and well for all three competitors.

  • LinAGKar 2 months ago

    It would really be surprising if it wasn't backwards compatible. The Switch breaking backwards compatibility was exceptional, apart from that every Nintendo console since the Wii on the stationary side and the GameBoy Color on the handheld side had at least one generation of backwards compatibility.

    • BHSPitMonkey 2 months ago

      That's an oddly cherry-picked version of a pattern. There was no compatibility between the NES, SNES, N64, or GameCube. Wii and Wii U each supported their predecessor's games, but the Switch did not. Those 2 out of 7 were outliers

      • BudaDude 2 months ago

        You are forgetting the handheld line

        Gameboy Color supported OG Gameboy games

        GBA supported GBC games

        DS supported GBA and(?) GBC games - Could be wrong about that

        3DS supported DS games.

        • Dwedit 2 months ago

          DS did not support GBC games.

          • 2 months ago
            [deleted]
        • ihuman 2 months ago

          The GBA (original and SP) also supported OG Gameboy games, but the Gameboy Micro only supported GBA games

          The 3DS also had games from other consoles for sale in the eShop, but they were emulated (GB, GBC, Game Gear, NES, SNES). If you bought a 3DS before the price drop, you could also play some GBA games. These are also running natively, not emulation https://en-americas-support.nintendo.com/app/answers/detail/...

          • Dwedit 2 months ago

            Game Boy Micro can still enter GBC mode, it just can't read any cartridges. It's missing the switch which is normally triggered by the cartridge shape, and also missing the voltage conversion circuitry.

      • Sakos 2 months ago

        The important part is that backwards compatibility became a focus after the Gamecube and it has been ever since. Like, this is just a fact. The Wii supported Gamecube games and controllers. Even the WiiU had the internal capability to run GC games, it just lacked the disc drive for it, and it ran Wii games just fine. The same goes for every single of their portable consoles (GB games work on the GBC, GB and GBC games work on the GBA, GBA games work on the Nintendo DS, etc).

        • BHSPitMonkey a month ago

          > The important part is that backwards compatibility became a focus after the Gamecube and it has been ever since. Like, this is just a fact.

          It's a fact until 7 years ago, when the Switch was released without the ability to accept Wii U discs or connect to Wii controllers. Two upgrades with BC did not establish a pattern.

      • echelon 2 months ago

        CPU and GPU architectures used to wildly change from one generation to the next. Backwards compatibility wasn't always practical or feasible.

        Now we've arrived at a fairly locked in set of architectures.

        • toast0 2 months ago

          The SNES architecture looks pretty similar to the NES architecture in a lot of ways. It might have been possible to make it work, if it was a design goal. The PPUs are similar, the CPU has a compatability mode for the NES CPU, the controller bus is the same with a different connector.

          Sega does what Nintendon't, and their 16-bit system was backwards compatible with (one of their) 8-bit systems, if you got the adapter that adapts the slot and includes a boot rom.

          Apple also did it; the 16-bit Apple IIgs used more or less the same CPU as the SNES, and used the CPU compat mode to run regular Apple II software.

          Sega

    • ClassyJacket 2 months ago

      "Every console since the wii" and "except the switch" is two consoles. The other 4/6 were not backwards compatible.

      • mminer237 2 months ago

        The DS and 3DS were.

        • mattl 2 months ago

          A lot of people call those handhelds to distinguish between them and traditional consoles which attach to a TV.

  • Macha 2 months ago

    Huh, I'd been assuming the Switch 2 would be AMD Z2 based. I guess they've managed to convince nVidia to make them another SoC. A little surprised, would have thought nVidia would want to use any spare fab time for AI chips, though maybe they have some older process capacity?

    • icegreentea2 2 months ago

      Rumour mill has been an NVidia SoC (derived from their automotive line) and manufactured by Samsung on a non-bleeding edge process.

      https://www.eurogamer.net/digitalfoundry-2023-inside-nvidias...

      The basis for the rumour is basically Linux kernel code and other leaks/hacks for a "T239" SoC that seemingly has all the streamlining and features you'd want for a mobile gaming processor (as opposed to a automotive SoC like the T234 it's supposedly derived from).

      The Samsung fab is based on T234 being fabbed by Samsung using a ~5 year old process, and Korean industry rumours (https://m-mk-co-kr.translate.goog/news/business/10999380?_x_...).

      • zeagle 2 months ago

        Hopefully this trickles down into an nvidia shield tv successor. I am dreading the day mine dies.

    • mywittyname 2 months ago

      I imagine something like the Switch is a great revenue stream for nvidia. It's relatively easy work and they'll be minting Switch 2s, thus paying licensing fees, well into the 2030s.

      Even if they don't need that money, it's still good to deny the competition of such a lucrative contract.

      • qwytw 2 months ago

        There are some hints that Nvidia wants to seriously enter the ARM CPU market (again)? Switch guarantees high demand/volume regardless of anything else. Not clear how lucrative the contract is on its own, though.

        Presumably it will reduce their current gross margins (which won't necessarily look great in their quarterly report. Nvidia's total revenue is only ~20% higher than Intel's was back in 2021 despite the insane valuations (in large part due to their obscene margins).

        • rsynnott 2 months ago

          > There are some hints that Nvidia wants to seriously enter the ARM CPU market (again)?

          Fourth time lucky?

          (Poor ol' Nvidia has had an unfortunate history with this, arguably largely through no fault of their own. The Zune, the Kin with Tegra 1, the Motorola Xoom with Tegra 2, a variety of less-beloved tablets and weird phones with Tegra 3. I think the only successful use-case besides Nintendo and car infotainment stuff was Nvidia's own Shield.)

    • DCKing 2 months ago

      Nintendo optimizes for cost, not maximum performance and almost always selects older technology. AMD Z2 chips go into $600+ bulky low margin PC gaming handhelds whereas Nintendo likely will want to hit $300-350 while keeping a healthy margin.

      This also means that the Switch SoC doesn't use an expensive cutting edge manufacturing process. And it probably won't be made in TSMC factories at all. Leaks pretty clearly indicate an Nvidia Ampere based SoC built on Samsung's 8nm process, so it's the same tech as Nvidia's consumer line circa 2020.

    • The_Colonel 2 months ago

      As usual with Nintendo products, they will not use the best / fastest chips available, but older ones where the production capacity is not that constrained.

    • 486sx33 2 months ago

      I’ve got to assume that fab capacity for SoC ships verses H100s are two different things. With the automotive industry down there could be spare capacity ?

    • vvillena 2 months ago

      The Switch SoC is now built on a 16nm process, so there's no need to go for the cutting edge to achieve a sizable improvement. The Samsung fabs Nvidia relied on until very recently could do the job.

    • tw04 2 months ago

      Why wouldn't they just use an emulation layer? There have already been several Switch emulators that run on x86 in the wild.

      • Someone1234 2 months ago

        Because it is a mobile console, therefore battery life is a limitation and adding an extra layer of indirection (and therefore, work) will drain that battery faster.

        • tw04 2 months ago

          I hate to break it to you, but battery life will be at the bottom of the list of Nintendo's concerns when giving you backwards compatibility. If Yuzu was able to get 2.5-3 hours of battery life on the Steam Deck (which isn't that far off from what it gets playing a lot of "native" games) essentially flying blind, Nintendo should be able to do at least that.

          • zapzupnz 2 months ago

            4.5 to 9 on the actual Switch with a 4310mAh vs 2 to 3 on the Steam Deck with 5100mAh doesn't seem to prove your point.

          • Rohansi 2 months ago

            The Steam Deck also has a significantly larger battery.

  • thebruce87m 2 months ago

    Lego City Undercover with a higher framerate/resolution would be fantastic - even if only AI upscaled.

    Bonus if they invent an AI that can fix the crash bugs in the binary.

  • 486sx33 2 months ago

    I really love when backwards compatibility is incorporated in new products. I’m pleasantly surprised because Nintendo has been bit so many times. For example GameCube compatibility on Wii is why we had hacked Wii so quickly.

  • cubefox 2 months ago

    Unfortunately it looks like they will again use a very outdated SoC, likely one that doesn't even match a several years old Steam Deck. Probably an 8nm chip, based on Nvidia's outdated Ampere architecture. See e.g. here https://www.reddit.com/r/GamingLeaksAndRumours/comments/1fjy...

    Which would mean the SoC is even more outdated than the Switch 1 SoC was at launch. Reason is probably that Nintendo originally wanted to release the new hardware significantly earlier.

    I really don't understand why they are planning those chips apparently many years in advance, when some other manufacturer (AMD, Qualcomm, Intel, MediaTek) could have supplied a more modern SoC without many modifications in a relatively short timeframe at a better price than Nvidia.

    This would have made backwards compatibility more difficult, but I don't think this is that big of an issue anyway. Nintendo often didn't have it in the past, and few people complained. After all, old games can still be played on the old hardware.

    • Narishma 2 months ago

      Having a modern SoC isn't a priority for Nintendo or the vast majority of their customers.

      • cubefox 2 months ago

        The fact that the Switch 1 SoC is so outdated now is the main reason the console is replaced with a Switch 2. E.g. there a fewer and fewer cross-platform releases that come to the Switch. So having an outdated SoC means shaving of years of the console's potential life span.

  • sfmz 2 months ago

    I would be more excited if they released it in console form instead of an iPad with a docking station; N64 was basically the perfect form factor -- load games manually (tactilely) and no fussing with bluetooth or controller charging; and prioritize local co-op games instead of online play.

    • lynndotpy 2 months ago

      Good news for you :)

      - Almost every first-party multiplayer Nintendo game on the Switch that I know of has offline local multiplayer. The only exception which comes to mind is Splatoon.

      - The Switch has a cartridge slot, and leaks suggest the Switch 2 will too.

      - And you can connect two (possibly more with a hub) Pro controllers with a true wired connection: https://en-americas-support.nintendo.com/app/answers/detail/...

      Fingers crossed that the Switch 2 maintains this pattern.

      • Lammy 2 months ago

        > The only exception which comes to mind is Splatoon.

        It does, but it's hidden behind an unlisted button combination (Zl + Zr + L3 for Splat 3) and every player needs their own console and copy of the game: https://splatoonwiki.org/wiki/The_Shoal#LAN_Play

      • sfmz 2 months ago

        Thanks. I was thinking though how much more UI hassle the modern systems are for 5-year olds as I have nephews; if you can still load with cartridges and use wired controllers -- that's pretty close to the classic systems with respect to UI. I am still nostalgic for a larger cartridges, SD cards are so puny.

      • extraduder_ire 2 months ago

        As well as local multiplayer, there's a feature to sync game updates without an internet connection. So even if people start off with different versions of a game and have no internet connection they can still play together.

        I am a little disappointed they don't have anything like the DS's download play feature though.

    • vundercind 2 months ago

      - No cords is really nice.

      - Battery life isn’t really a problem on full-sized controllers (and the failure modes are “walk the dog around the block while it charges enough for a couple-hour session” or “it becomes a wired controller for a few minutes”) including the Nintendo ones, just the damn joy-cons. Those do suck, but the basic idea of wireless controllers has proven to be really good, not like the old Wave Bird days.

      - The Switch is easily the best local multiplayer modern console AFAIK, including lots and lots of co-op options.

      • 2 months ago
        [deleted]
      • xandrius 2 months ago

        Can you recommend any good co-op options which aren't shooters/fighters/competitive? People often suggest the same 5-6 titles while

        I'd like some actual story-based co-op to play with my partner but mainly it's karting, fighting, shooting, farming or partying without any story or co-op at all.

        • qwertycrackers 2 months ago

          Overcooked is probably best-in-class here. Cooperative zany cooking game. There's a number of derivative titles which are kinda similar if you end up enjoying it.

    • chollida1 2 months ago

      The N64 was significantly limited by its form factor.

      Many games were not ported to it because it used a cartridge that couldn't hold near the data of a CD ROM like its peers.

      The controller was amazing though.

      • vunderba 2 months ago

        The controller was amazing though

        ...

        What?

        The thumbstick was super shoddy and was prone to mechanical failures, the ridiculously tiny d-pad was literally made for ants. The N64 was a lot of things, but I don't know anyone who's giving out accolades for the controller design.

        The GC controller (outside of the HUGE shoulder bumpers that were used as analog in a grand total of like 4 racing games) was a vast improvement on it, and I would say that the Switch Pro Controller ranks up there as one of Nintendo's best though the cost of $60/$70 kind of stung.

  • masfoobar 2 months ago

    Unfortunately I cannot access this site.

    Despite this I am interested in what their next console will be. If it's backwards compatible, I guess it will still be cartridged-based... or will they save on the pennies with a cartrige-less system (perhaps one with a cartridge slot.. another without)? I mean it can still be backwards compatible for online purchases.

    Anyway - I look forward to a proper unveil of the system. I guess it will be announced after xmas to not affect sales on the switch one last time.

    Will the new system be a handheld+tv system? Its very likely due to the success of the Switch. What new ideas could they be doing? I am expecting some new things. I wouldn't be surprised if it comes with some headstrap for VR. :-)

    Sadly the only "issue" I have with Nintendo's new systems is that they make out its current gen, but it isn't long before it struggles to gain the same quality and performance of newer games down the line. How will be compare with the latest current gen systems, let along the new ones.

  • pipeline_peak 2 months ago

    Pro: We won’t have to repurchase games.

    Con: Assuming native compatibility, this likely won’t be a very exciting console.

    • BudaDude 2 months ago

      A beefier Switch is what everyone wants. The number 1 complaint I hear about it is how game X looks worse on it than the Xbox/PS version.

      Hopefully Nintendo learned its lessons from the Wii U.

      • pipeline_peak 2 months ago

        A beefier iteration is the Xbox PlayStation way. To many people what makes Nintendo special is that they often avoid that. Wii, Switch, snd DS being successful examples.

        >Hopefully Nintendo learned its lessons from the Wii U.

        That’s my concern, Nintendo doesn’t like incremental titles like “Switch 2”. They’d rather call it something weird like “Switch Me” which only confuses non informed customers.

        • digging 2 months ago

          If they were on their game it would just be "Big Switch".

      • StephenAmar 2 months ago

        The only thing I want is to be able to play totk without horrific fps drops. That’s all

      • consteval 2 months ago

        > Hopefully Nintendo learned its lessons from the Wii U

        But... this is in direct contradiction to what you're saying.

        The Wii U was essentially a beefier Wii and it failed. It wasn't revolutionary, wasn't much of a new form factor. But it did have beautiful games.

        If you look at all the Nintendo consoles that ate up the competition, none of them are "iterations". They're brand-new things. DS, Wii, Switch were all major departures from what came before them.

      • vunderba 2 months ago

        Agreed, a lot of people were expecting a bump in processing power in the OLED refresh, but it's pretty clear now that they were saving that for the Switch 2.

      • internet101010 2 months ago

        Yeah playing emulated Switch games is a much better experience on a Steam Deck than it is on the Switch. Nintendo is in a weird spot now because the competitive landscape is much different.

    • Retr0id 2 months ago

      Consoles have had architecturally unexciting hardware for a while now, what kind of thing were you expecting?

      • pipeline_peak 2 months ago

        I was / (am still sort of) expecting Nintendo will make a product that’s exciting. Not a Switch 2 we can look back on and say “man this company hasn’t made a significant console since 2016”.

        To be fair, I predict a Netflix of gaming in the future so maybe this is a safe move, idk.

        • Retr0id 2 months ago

          The Nintendo DS was "interesting" relative to the GBA (if you ask me), but still had native back-compat.

          I agree that the Switch 2 will likely be "more of the same", but I don't really see how that relates to back-compat?

          • pipeline_peak 2 months ago

            I forgot about how drastic the Wii was regardless of native compatibility with GameCube.

            I guess I was under the assumption that because on the joy cons unique format, it would be hard to escape with fully compatible support. But I didn’t own a Switch for very long so idk if that’s true.

            • Uvix 2 months ago

              Most if not all games also support the Pro Controller. The Joycons' uniqueness is more about the form factor than anything functional.

  • causality0 2 months ago

    Knowing Nintendo, this will just be straight backwards compatibility with no enhanced visuals, resolution, or framerate.

  • ekianjo 2 months ago

    How practical to include some emulator once you shut down all the other emulators

  • yapyap 2 months ago

    Well yeah, I damn hope so. It literally has switch in it’s name

  • stiltzkin 2 months ago

    [dead]

  • _imnothere 2 months ago

    Friendly reminder: any penny spent on Nintendo product could be used to go after those community developer :)

  • racl101 2 months ago

    Cool cool.

  • breakfastduck 2 months ago

    You'd hope so, but this is likely a move to placate detractors so the army of Nintendo fans buy whatever insanely underpowered and overpriced device they eventually release.

    • endemic 2 months ago

      Nintendo has fans because the software is good. Sure, the Switch was "underpowered", but if it plays the games I want to play, then who cares?

      Also, I think the $700 PS5 Pro wants a word with you.

  • bdcravens 2 months ago

    So another six years of fractured marketing, where you need a spreadsheet to know if the game you want to buy will run on your device. Is it for the Switch, the Switch 2, the Switch 2 Advanced, or the Switch 2 Advanced S AI Cloud VR?

    • nerdjon 2 months ago

      Unless they choose some stupid name other than "Switch 2".

      People understand Playstation 1, 2, 3, 4, 5 just fine so that simply isn't true.

      Also consumer confusion is not a good excuse to ignore having backwards compatibility.

      • drooopy 2 months ago

        I can just see them snatching defeat from the jaws of victory by calling this thing something stupid like "Switch U" or "SwIItch" confusing the hell out of consumers again.

        • 2 months ago
          [deleted]
    • pipe01 2 months ago

      For all the things Nintendo does wrong, I feel like this isn't one of them.

      • AdmiralAsshat 2 months ago

        The Switch thankfully avoided this, but there when the "New 3DS" came out, there were a handful of games that only worked on that hardware revision.

    • bilekas 2 months ago

      I think Microsoft suffer worse for this, not only with the bizarre console names, but also their cloud gaming packages.

    • tapoxi 2 months ago

      There wasn't a Switch Advanced/Pro or anything like that though. There's the Switch and Switch Lite, the Lite can't attach to a TV and the controllers are fused to the system.

      • holycrapwhodat 2 months ago

        But, you can still pair most types of extra controllers to it (including a set of Joycons), and the eShop is aware of games the few games that can only be played on a tv and warns of incompatibility.

      • jamesgeck0 2 months ago

        Plus the Switch OLED, which was the Switch but switchier.