You should look into smoothing out the UX with toast or other notifications so users know whether they are waiting or not. For instance, "Daily Challenge" seemingly does nothing. Single player "Survival" is seemingly stuck waiting for another player.
It seems interesting but unfortunately I am entirely confused on how to use it. Buttons don't work, the tutorial references highlighting that isn't happening, other buttons seem to require multiple presses to work (such as selecting rock, paper, or scissor).
The confusion is completely understandable! As it looks like there was a merge mixup in git. It'll be back up and running soon, and I appreciate the input!
RIP anyone's ear drums with headphones I suppose haha yeah listening back in post production and I just had to run with it. Will probably invest in future videos
Negatives: I just played a round against a computer opponent. I’m still not sure if my player was on the left or the right side, I guess my health was on the bottom because when that went to zero the game was over. I’m also not sure if I need to know what Merp means.
Positives: Gameplay was snappy, audio was a nice touch, characters make it feel more competitive like you’re building up to a “boss” battle.
I did my own RPS game, and to be honest absolutely struggled to make it remotely interesting. This is even if you have bots that replicate psychological ploys.
It seems the interest in the game itself is like the old poker maxim “play the man, not the cards”. Unless you have a relationship outside of the game with your opponent it is just a bit too abstract.
Nice! The graphics on here are amazing! What engine/libraries did you use??
And as far as making it interesting, seems you went the graphics route. I sacrificed that and doubled down on extraneous mechanics. Hopefully it's working now so you can see the perk shop in action
You should check out the anime Kaiji. They play rock paper scissors, but with a limited number of cards. It goes into probability, game theory, and social engineering. Really cool show.
The AI is pretty dumb, at least in the tutorial. They bought a powerup that makes them win if they ever tie with rock. So logically, since it’s in their best interest to play rock (they win if I play either rock or scissors), they’ll obviously spam it. Which they did. I kept playing paper every time and winning until they died.
Oh yeah that was by design. Didn't want to hammer players down too hard in tutorial XD AI is a bit more challenging in Survival Mode! And the Daily Challenge is the same pattern for all users and changes daily.
I'm definitely no expert in roguelikes XD however the idea was to add some progression elements to strengthen your character as you progress in Survival Mode! Also, I made some adjustment to my cloud hosting that should hopefully resolve the issues
Thanks a lot for the feedback! I encountered a snag, and I'm resolving it. And once that's handled, you can feel free to check out the Daily Challenge as it was meant for exactly that purpose!
Is any of that present in this game? It doesn’t seem like it. Why are you using a term to define your game if by your own admission you don’t understand what it means?
You should look into smoothing out the UX with toast or other notifications so users know whether they are waiting or not. For instance, "Daily Challenge" seemingly does nothing. Single player "Survival" is seemingly stuck waiting for another player.
It seems interesting but unfortunately I am entirely confused on how to use it. Buttons don't work, the tutorial references highlighting that isn't happening, other buttons seem to require multiple presses to work (such as selecting rock, paper, or scissor).
The confusion is completely understandable! As it looks like there was a merge mixup in git. It'll be back up and running soon, and I appreciate the input!
Dug a little deeper and seemed there was a limitation in my cloud hosting. I made some adjustments and hopefully things run a bit smoother
Seems to be broken?
I'm not able to play or even complete the tutorial.
Just constantly says `Waiting for other player...` and nothing on the page is interactable.
Dug a little deeper and seemed there was a limitation in my cloud hosting. I made some adjustments and hopefully things run a bit smoother
You are correct As it appears there was a merge mixup in git. It'll be back up and running soon!
``` GET https://localhost:3001/socket.io/?EIO=4&transport=polling&t=... net::ERR_CONNECTION_REFUSED ```
Looks like you should set a production ENV?
Seemed my cloud hosting was having some issues with the traffic, but hopefully resolved and things run a bit smoother!
> And if you wanna see a quirky short of me putting it together: https://www.youtube.com/shorts/8-ijQkKm3Ds
Please buy yourself a pop filter for your mic if you're going to mess with the gain
RIP anyone's ear drums with headphones I suppose haha yeah listening back in post production and I just had to run with it. Will probably invest in future videos
I just get "Waiting for the other player..." the whole time in daily challenge
Totally makes sense, I found a git merge issue.. It'll be back up and running soon!
Negatives: I just played a round against a computer opponent. I’m still not sure if my player was on the left or the right side, I guess my health was on the bottom because when that went to zero the game was over. I’m also not sure if I need to know what Merp means.
Positives: Gameplay was snappy, audio was a nice touch, characters make it feel more competitive like you’re building up to a “boss” battle.
Hey thanks a lot for the feedback! These are all great points to include in the tutorial. The goal is to definitely minimize confusion XD
Glad you enjoyed the gameplay
I did my own RPS game, and to be honest absolutely struggled to make it remotely interesting. This is even if you have bots that replicate psychological ploys.
It seems the interest in the game itself is like the old poker maxim “play the man, not the cards”. Unless you have a relationship outside of the game with your opponent it is just a bit too abstract.
https://luduxia.com/showdown/
Nice! The graphics on here are amazing! What engine/libraries did you use??
And as far as making it interesting, seems you went the graphics route. I sacrificed that and doubled down on extraneous mechanics. Hopefully it's working now so you can see the perk shop in action
You should check out the anime Kaiji. They play rock paper scissors, but with a limited number of cards. It goes into probability, game theory, and social engineering. Really cool show.
I've been looking for another anime to get into. I gave the synopsis a quick glance and looks interesting for sure!
The AI is pretty dumb, at least in the tutorial. They bought a powerup that makes them win if they ever tie with rock. So logically, since it’s in their best interest to play rock (they win if I play either rock or scissors), they’ll obviously spam it. Which they did. I kept playing paper every time and winning until they died.
Oh yeah that was by design. Didn't want to hammer players down too hard in tutorial XD AI is a bit more challenging in Survival Mode! And the Daily Challenge is the same pattern for all users and changes daily.
Congrats on shipping! Now let’s talk about the efforts of your hard work! What were your challenges during this? How were they overcome?
Thanks for tuning in! In terms of challenges, keeping the web socket connections in check has been a continuous challenge. Observability helps!
It's not working, and it doesn't really look like a rogue-like at all, but just a turn based 1:1 game?
I'm definitely no expert in roguelikes XD however the idea was to add some progression elements to strengthen your character as you progress in Survival Mode! Also, I made some adjustment to my cloud hosting that should hopefully resolve the issues
Cool stuff! Since you asked for feedback, when I read "roguelike" I think single player first. Would love to play against AI, quick in and out
Thanks a lot for the feedback! I encountered a snag, and I'm resolving it. And once that's handled, you can feel free to check out the Daily Challenge as it was meant for exactly that purpose!
I no longer understand what roguelike means.
Honestly... same XD however I believe procedurally generated levels, permadeath, and progression are common characteristics?
Is any of that present in this game? It doesn’t seem like it. Why are you using a term to define your game if by your own admission you don’t understand what it means?
Ah, I'm being slightly facetious because amongst the roguelike/lite community, I've noticed blurring the definitions is pretty common haha
I have a game mode called Survival Mode that includes everything I listed. It's far from ideal, but it's a work in progress
Did this ever work? It's failing to request a URL on localhost:3001...
I made a few adjustments in cloud and should hopefully be resolved now!
Doesn’t work at all. No feedback at all.
Dug a little deeper and seemed there was a limitation in my cloud hosting. I made some adjustments and hopefully things run a bit smoother!