WebGPU-Based WiFi Simulator

(wifi-solver.com)

165 points | by jasmcole 7 hours ago ago

57 comments

  • seanp2k2 5 hours ago

    Cool visualization but it focuses so much on the ``'-.,_,.-'`waves`'-.,_,.='`` and not on the actual coverage pattern of 6-12.5cm waves, so not as actually useful for showing coverage as other tools, but fun as an art project.

    And of course, I can't mention that without shouting out projectM (open-source Milkdrop) that supports WebGL https://github.com/projectM-visualizer/projectm/blob/master/... and one of the OGs, Geisswerks https://www.geisswerks.com/

    If you like that, you might also love NestDrop for music visualization tailored for VJs and with special features to support projecting inside domed surfaces https://nestimmersion.ca/nestdrop.php

    • jasmcole 4 hours ago

      Hey, if you click through to one of the example simulations you'll be able to change the visualization from waves to time-averaged power density, which should be closer to what you're looking for.

  • dtgriscom 5 hours ago

    > For example, as you scroll you'll notice that the waves are refracting around these text boxes.

    Now, that's useless AND badass.

    • jasmcole 5 hours ago

      Definitely the vibe I'm going for!

  • missblit 5 hours ago

    Bugs:

    #1 if you spam the "add a new source" button you eventually get a JavaScript exception logged to the screen due to an array with a fixed max size of 128 elements overflowing.

    #2 this could be graphics card or driver specific (I have an AMD card), but scrolling just right can can break the simulation due the the text boxes; for example by quickly paging up and down, or scrolling all the way to the bottom and then wiggling the scroll position up and down. Once this happens the bad data propagates until the entire thing is filled with noise, solid black, or solid white. If you then scroll up to 3D mode the screen will be filled with a mess of polygons.

    • grishka 4 hours ago

      I did get #2 on an Apple M1, so probably not video card specific.

  • crtified 4 hours ago

    What are the system requirements to run this? Fairly 'standard' Linux system running Chrome here.

    "Sorry, there was an error starting the simulation

    Sorry, WebGPU is not supported on our device

    WiFi Solver may not be compatible with your device."

    • throwaway0665 3 hours ago

      To run on Chromium Linux you need to enable "enable-unsafe-webgpu" as well as "enable-vulkan" flags in "chrome://flags". Best to disable again afterwards.

    • jeroenhd 4 hours ago

      Dev tools gave me this link: https://github.com/gpuweb/gpuweb/wiki/Implementation-Status#...

      Barely any Firefox support either.

      Looks like I'll skip this one.

    • cloogshicer 4 hours ago

      No Linux support for WebGPU in Chrome yet: https://caniuse.com/webgpu

    • kiwijamo 3 hours ago

      Doesn't work on Firefox/Windows either.

    • taminka 2 hours ago

      hasn't webgpu standard been out for a while now? how come only chromium supports it?

      • heftig 2 hours ago

        Because it's an incredibly complex mess that will allow sandbox escape if it isn't implemented exactly right.

        Also, it's still in draft status. Not that that means much.

  • zamadatix 6 hours ago

    Badass on the visualization side. The multiple emitter portion and the end of the scroll reminded me of https://apenwarr.ca/beamlab/ which demonstrates beamforming (adjusting the phase of adjacent transmitters to focus power towards a specific receiver). To play with this one the "easiest" way to see what's going on is go to the right hand menu, unclick 3 so you just have 2 transmitters, click the "r" button, and then click or click and drag to see how the beam gets optimized (you can see some stats about the received power gain in the righthand side).

    While this has to be the most fun to watch demonstration I've seen, something like the free tier of Hamina will likely be many times more useful to those wanting to optimize home Wi-Fi layout https://www.hamina.com/planner. The downside being they force you to make an account whereas this one lets you use it locally with the power of your own browser. The upside being Hamina gives multiple distilled views of the simulation as focused on common Wi-Fi statistics + features and less focus on displaying the wave simulation itself.

  • bhouston an hour ago

    WeBGPU support is increasing but it isn’t yet above 70% of devices: https://web3dsurvey.com/webgpu

  • geysersam 6 hours ago

    Another interesting similar project: https://cemsim.com/ (I'm not the author)

  • richbradshaw 4 hours ago

    I have a Wifi 6E router, so I wonder if 6GHz vs 5 vs 2.4 acts noticeabley differently here? Is the overall shape the same or does the frequency make a big difference?

    • vlovich123 12 minutes ago

      6 vs 5 is basically the same. 5 vs 2.4 should be quite a bit difference since absorption and reflection works differently.

  • Scryptonite 5 hours ago

    When I run the Waveguide Simulator demo on my Alienware M15 Ryzen Ed. R5 (has a RTX 3070; Windows 11 Pro, Chrome v129), I hear a distinct high pitched flutter noise emanating from my laptop. I thought it was from the speakers, but no, with my volume down it was still present as long as the simulator was playing. Weird, but very cool demo (probably my hardware, never hear this during games or other WebGPU demos). The realistic house simulation yields a different signature in the sound.

    • Tiberium 5 hours ago

      That sounds like coil whine, it's a common thing to hear when GPU is working at full capacity.

      https://en.wikipedia.org/wiki/Electromagnetically_induced_ac...

    • userbinator 4 hours ago

      As others have said, it's probably the GPU power supply circuits making the sound; if the pattern of power consumption has frequencies in the audible range, it can cause components like inductors and capacitors to mechanically vibrate at those frequencies and emit sound. The reason you don't hear it in games is either due to the game audio being much louder or the power pattern not having those audible frequencies.

      CPU power circuitry can do the same, but given this is using the GPU, it's a safe assumption that it's the latter.

    • mypalmike 43 minutes ago

      I get the same coil whine on my laptop (AMD Radeon Mobile GPU) whenever I run GPU heavy code.

    • eyegor 5 hours ago

      Coil whine (or capacitor whine) from the gpu running at too high a refresh rate. Easiest thing would be to use nvidia control panel to add an fps cap to something like 2x your monitors max rate for the browser (or globally). It's pretty common with any workload after like 600 fps.

    • jasmcole 5 hours ago

      Interesting! I have a desktop 3070 and hear the same. I don't hear anything on a Mac M1 though.

  • crazygringo 4 hours ago

    This is exceptionally cool.

    A while ago I was trying to find realistic examples of what WiFi "looks like", to try to get an intuitive sense of how it operated in a house or outside a building -- to what extent it spreads in the same way as a normal lightbulb, or to what extent its vastly larger wavelength complicated the picture.

    At the time, literally the only visualization I was able to find was this artistic seemingly nonsense:

    https://inspirationist.net/what-wifi-looks-like/

    So I'm very happy to see this tool. I'd be even more curious to see a non-animated version that lets you drag your router around and see "illumination" of the overall signal to see how it changes, continuing to take into account how reflections confuse and degrade the usable signal, etc. Instead of the animation of slow wave propagation. Maybe that exists somewhere?

    • jasmcole 4 hours ago

      Thanks! If you navigate to one of the example simulations, you'll be able to change the instantaneous field visualisation to one of time-averaged power density, which sounds closer to what you're looking for.

      The cool thing about the speed of WebGPU is that you can drag things around and watch changes in real-time, even if you have to average lots of simulation steps per rendered frame.

      • crazygringo 4 hours ago

        Ah yes, I've found it -- changing "Signal" from "EM field" to "Power". That is fascinating to look at.

        Is there a way to move the router around to see how the field changes in response?

        As far as I can tell you can do that in the paid version, and I totally understand gating that for people modeling their own home/office layout. But it would be pretty cool as a free educational demo if you could move the router in the otherwise fixed example.

  • jasmcole 6 hours ago

    See also the blog post here discussing this project:

    https://jasmcole.com/2024/10/18/a-decade-of-wifi/

  • ddtaylor 2 hours ago

    Seems Firefox on Linux isn't supported. I'll give this a look another time.

  • noahbp 6 hours ago

    It's so frustrating that WebGPU support was released 1.5 years ago on Chrome, and yet is still unavailable on all other browsers.

    This is a real killer feature that will dramatically slow adoption of non-Chromium browsers, even with Google defanging ad blockers.

    • jsheard 6 hours ago

      Especially frustrating in the case of Safari, which only needs to support one native API backend (Metal) on a pretty narrow set of hardware and drivers. Firefox has a much bigger task with needing to support everything, like Chrome, but with far less resources than Google or Apple can afford to throw at it.

      • aabhay 4 hours ago

        Its in technology preview, so likely to go GA at the next major OS cycle (1yish)

        • jsheard 4 hours ago

          I'm not holding my breath, their WebGL2 support entered preview in early 2017 but didn't actually ship until late 2021...

    • jasmcole 6 hours ago

      Agreed! Though support should be coming soon it seems. As a complete WebGPU novice I was really impressed with how quick it was to get going.

    • modeless 6 hours ago

      WebGL 2 took almost 5 years to come to Safari after Chrome. It will not take as long for WebGPU; development is active now.

      It is also a bit frustrating that Chrome has not enabled WebGPU on all platforms by default yet.

    • gnarbarian 6 hours ago

      it's still not well supported on Linux unfortunately either

    • pjmlp 6 hours ago

      Even Chrome only supports it officially on Windows, macOS and Android, no GNU/Linux (as stable).

      And when it becomes widespread, just like WebGL 2.0, it will be a decade behind of what native APIs are capable of.

      And in both cases, good luck debugging, other than replicating the content on native APIs, as means to use proper GPU debuggers, because even Chrome has yet to offer any developer tooling for GPU debugging.

      • petermcneeley 6 hours ago

        Runs great on my ChromeBook.

        • koolala 2 hours ago

          No luck on Steam Deck :(

        • SoKamil 6 hours ago

          ChromeOS is not a Linux distribution, change my mind.

          • yjftsjthsd-h 5 hours ago

            ChromeOS is a Linux kernel with some software bundled on top to make a usable system; it is by definition a Linux distro. Curiously, it's even a GNU/Linux distro, as it uses glibc and GNU coreutils, unlike ex Android which is a non-GNU distro.

            I will grant that it's a slightly odd distro, but is it any weirder than NixOS or Fedora Silverblue?

            • pjmlp 5 hours ago

              Only runs browser instances. Even Crostini is sandoxed in a way similar to WSL2.

              • yjftsjthsd-h 4 hours ago

                User-facing apps are browser instances and VMs, and under that is a pretty normal userland. It's still a distribution of software on a Linux kernel. And for that matter, is Silverblue any less a Linux distro with its read-only root and apps in flatpak/distrobox? Are Qubes OS or Proxmox with everything in VMs?

        • pjmlp 6 hours ago

          Forgot about that, which isn't GNU/Linux anyway.

          • murderfs 5 hours ago

            By what metric? It's a gentoo deriviative with glibc, coreutils, etc.

            • pjmlp 5 hours ago

              A JavaScript userspace juggling Chrome instances.

              • murderfs 4 hours ago

                ...no, it isn't?

                Even if you're claiming (incorrectly) that the window manager, etc. contain javascript, the same would apply to GNOME!

    • moffkalast 6 hours ago

      For Safari that's par for the course, but Firefox is in surprisingly far behind in terms of anything GPU related in the browser.

      I've recently been shocked trying out the WebGL aquarium demo [0] on Chrome and Firefox after running into some really odd performance issues on a project. You'd expect them to behave about the same with GPU acceleration, but FF barely gets half the framerate at the same load. Like, what?! On Linux FF is also several times slower at canvas rendering.

      [0] https://webglsamples.org/aquarium/aquarium.html

      • epuixrk 6 hours ago

        I‘m not an expert but I think it works on IOS with Safari. You have to enable WebGPU in the extra flag category in the settings app.

        But I still need to figure out what exactly this is.

        • givinguflac 6 hours ago

          Can confirm, I have it enabled on iOS 18.1 and this seems to work fine.

    • soheil 6 hours ago

      Why do you need webgpu? It's unfortunate that people use technology that is "state-of-the-art techniques to run simulations at interactive speeds" without fully understanding what it's for. General compute on GPU is what webgpu is for.. To simulate basic waves like in this demo you absolutely do not need that, in fact it's an indication the author implemented the solution in a non-optimal way. WebGL is fully supported by all browsers fully supported by well-maintained libs like 3js, yet here we are people writing a sin function with basic interference patterns, one of the most elementary 3D primitives, in webgpu and argue that's using the "state-of-the-art" techniques.

      • jasmcole 6 hours ago

        Good question! This is actually a numerical solver for a few coupled partial differential equations - the method in this context (electromagnetism) is called FDTD. It's implemented as a WebGPU compute shader.

        You absolutely could do this using WebGL2 compute shaders too, but I thought it would be fun to try this newer API.

        • zorgmonkey 6 hours ago

          Annoyingly WebGL2 doesn't have compute shaders even though GLES3.x that it is based on does.

          • pjmlp 5 hours ago

            Thank Google for that, as they dropped Intel contribution to WebGL Compute, with the reasoning WebGPU would be good enough.

        • soheil 5 hours ago

          I don't understand what other type of solution is there to render on a gpu other than a numeric one?

          Here is a very basic shader for what you want:

            float freq1 = 2.0;
            float freq2 = 3.0;
            float amp = 0.5;
          
            pos.z += sin(pos.x * freq1 + uTime) * amp;
            pos.z += cos(pos.y * freq2 + uTime) * amp;
          
            gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);
          • vardump 5 hours ago

            That's no solver, it just displays a sine wave pattern.

          • dankwizard 2 hours ago

            Did ChatGPT write that for you because it has missed the mark by 500 metres.