I feel like "modern" is kind of a misnomer in emulators when used like this. When I hear "modern" I expect "better accuracy/emulation speed" not "a new window kit". Especially since this emulator has decidedly less features than most "ancient" (but mature) emulators.
That being said, it's always good to see new contributions to the emudev scene and your project seems well developed. Keep at it!
The term "modern" could be editorialization. It appears nowhere in the README and doesn't seem to be how the project describes itself.
(But, on the other hand, the repo appears to date from 2020. I can't deny this is unambiguously in the past, but perhaps it's recent enough to qualify.)
puNES also deserves more attention. It is highly accurate and supports obscure mappers and Famicom Disk System games (being the only emulator that plays the QD format): https://github.com/punesemu/puNES
I feel like "modern" is kind of a misnomer in emulators when used like this. When I hear "modern" I expect "better accuracy/emulation speed" not "a new window kit". Especially since this emulator has decidedly less features than most "ancient" (but mature) emulators.
That being said, it's always good to see new contributions to the emudev scene and your project seems well developed. Keep at it!
The term "modern" could be editorialization. It appears nowhere in the README and doesn't seem to be how the project describes itself.
(But, on the other hand, the repo appears to date from 2020. I can't deny this is unambiguously in the past, but perhaps it's recent enough to qualify.)
Anything written in Rust is "modern". (:
puNES also deserves more attention. It is highly accurate and supports obscure mappers and Famicom Disk System games (being the only emulator that plays the QD format): https://github.com/punesemu/puNES