5 comments

  • imzadi 9 months ago

    I'm a VR enthusiast. My friends and I play multiplayer VR games several hours a week. UEVR definitely opened up a lot of new options for us, but ultimately we tend to fall back on existing titles that have been optimized for VR (i.e., phasmaphobia, devour, demeo, forewarned, etc). It's a great tool though, and I hope it could lead to developers making their own vr implementations.

    I think for a long time there was an idea that VR had to be a separate thing from traditional gaming, but now developers are seeing that they can use it to extend their existing games to a new audience. I dream of a day where any first person game is just automatically also optimized for VR.

  • chungus 9 months ago

    This is arguably the biggest thing to have happened to the VR space. I've been enjoying triple-A titles in VR, through UEVR since it came out a few months ago. It's reignited my love of gaming. The immersion is crucial to being able to forget about work and daily life for a couple hours.

    • rubicon33 9 months ago

      I’ve had an unfortunately opposite experience with UEVR. Seems very hard / impossible to get games working correctly without fiddling with the settings for hours. Not sure what I am doing wrong honestly.

  • dvngnt_ 9 months ago

    UEVR is the reason why i don't mind major games like halo, stalker, cyberpunk moving over to UE5 if it means day one vr ports that are not paywalled with motion control support

    • wkat4242 9 months ago

      Yeah for Cyberpunk there's the Luke Ross mod but it's not great. It has a lot of ghosting because he renders only one eye for each frame (alternating). And it looks really grainy too.

      I'd love normal stereo rendering for each frame even if I have to give up some detail settings. I have a 4090 anyway (that card that you install your computer onto instead of the other way around :) )